13 April 2012 @ 06:34 pm
Characters: Majora's Mask Link ("Forest") and YOU
Setting: [01] Floor 32, the new forest [02] Floor 11, the waterfall floor, then everywhere [03] Floor 5, the monitor room
Format: I'll match you!
Summary: These three scenarios take place on different days after the discovery of the new Tower floors. The third scenario takes place after all the others. [01] Link is exploring the new forest floor... as a Deku. [02] Link is reminiscing and playing songs from home... and accidentally makes it rain throughout the Tower... Oops. [03] Link is watching destroyed Hyrule and Termina on the monitors and thinking.
Warnings: n/a, unless you want to slide "hero angst" in here, since it's pretty well inevitable

in my heart, i know i failed you )
 
 
29 March 2012 @ 02:57 am
Characters: John Perry (OU) and open.
Setting: Floor 1, the kitchen.
Format: Action.
Summary: John is making food, and runs across something that reminds him of his dead wife. Tears occur.
Warnings: Mentions of death. Also a crying old man.

All alone with the memory//Of my days in the sun )
 
 
27 March 2012 @ 03:26 pm
Characters: LOTS OF PEOPLE just look at the tags, gosh. Start your own threads, hop into others, and generally be free with your tagging decisions.
Setting: Floor 4, the one with the big glass windows and lots of couches.
Format: Action tags!
Summary: Clearly what the tower needs right now is a party, and Willow and Aradia have thrown one.
Warnings: Nada. Good clean fun.

[It's never exactly a clear day around this floor of the tower, but the billowing clouds outside the floor-to-ceiling glass windows are maybe a bit lighter and fluffier. There's a positive atmosphere spread across the whole level, mostly from the colorful lights sprinkled here and there, magical in nature and of all different colors. They glow like small fairies.

But the biggest pieces in the room are the couches and armchairs, strategically laid out in different circles, with tables in the center. Snacks and drinks stolen from the kitchen are on the tables, so nothing too spectacular-- but there are several batches of baked goods that Willow's made, cookies and brownies and so on. There's also some board games and decks of cards placed here and there, the obvious Earth ones included and some not so obvious other ones that she hadn't recognized.

Anyone who wants to is welcome to show up, whether invited or not, whether they know Willow or Aradia or not. Fun is going to be had, darn it. However, everyone on the floor, just for today, is privy to an anti-violence ward that will prevent any motions toward violence from completing. A punch won't land, psychic powers mysteriously won't do anything if they try to cause harm, and so on. As the tower is not fond of being affected in any way, this is an effect the characters have put on them from crossing the threshold from the stairwell, and it will be automatically removed when they leave. It is not noticeable unless they try something or are particularly sensitive to magic.

It also won't last forever, so if you really want to get into a fight, do it while the party's winding down. Willow's wards are good but they aren't up to altering-the-tower-without-major-consequences level, and she's made them mild enough to wear off on their own after several hours.

You're really here to have fun, though, right? You knew where to go because of the network post.]
 
 
26 March 2012 @ 05:00 am
Characters: Izanami and YOU
Location: Cafeteria
Format: I'll switch to match you, but action is preferred!
Summary: Izanami has been in a good mood since the collar event. So, she's sharing that happiness by sharing some tea she made!
Warnings: None!

Have some? )
 
 
21 March 2012 @ 03:58 am
Characters: AU!Link (OoT) ([personal profile] ocariness), Samus, and (eventually) AU!OoT Zelda, and whoever!!
Setting: 1) Meadow Floor (floor 25) (locked to Samus), 2) Infirmary. Set after this thread.
Format: ACTION PLEASE I cannot prose. At. All.
Summary: Link just got the shit beat out of her them by AU!OoT Zelda who thought they were an evil jerk. Seriously wounded, she escaped using Farore's Wind. She's later helped by Samus to the infirmary where she doesn't (luckily!!!) die.
Warnings: Uh... lots of blood, BAD injuries (the damage: one arrow lodged in their left eye and skull, a cut under their left eye, full body burns, scrapes, bruises, a not TOO deep stomach wound from a blade, a dislocated shoulder, annnd lots of trauma.), possibly eyeball gore? Angst. Anything else TBA.

1) LOCKED TO SAMUS ARAN;; )

2) OPEN;; )
 
 
Current Mood: tired
 
 
12 March 2012 @ 10:33 am
 
Characters: Aryll and anyone!
Setting: 1-05, Cafeteria, Floor 10
Format: Action at first but I will follow c:
Summary: There is a six year old girl trapped in this tower and she's trying to figure out what's going on.
Warnings: There shouldn't be any warnings but uh maybe Ghirahim like always? There needs to be a Ghirahim warning on everyone's posts I swear.

Should I feel bad for playing the youngest person in the Tower? )