31 August 2014 @ 10:03 pm
The whole Tower went a brilliant, blinding white. Then it went black, and there was nothing. Surely this is it--something's gone wrong, something's failed, it didn't work, everyone is dead, or maybe worse--

And then light filters back in--it lights only the various residents of the Tower. No matter where in the Tower they were before this happened, they are all together again now. It appears that they are in a void, but after a few moments, as if their eyes are adjusting to it, more things become visible: the machine that may be their salvation is here. Ruana, with a visible pulse of energy encircling her, is here, but appears colorless and frozen. Aria is here.

Zo is here. And he speaks. "I can't hold her forever. We have to act now. I want to save you all, so I'll do my best. Just tell me, okay?

What do you want me to do?"
 
 
Characters: open to those staying in the machine room
Setting: machine room
Format: any
Summary: The time has come to make decisions about what will happen after everything is over.
Warnings: psychological horror (eventually)
 
 
Characters: open to those who want to fight Ruana
Setting: the lower administrative levels
Format: action, please!
Summary: It's time to take control of the Tower.
Warnings: physical and psychological horror, violence

When everyone is assembled, Zo opens up a portal--rather, he rips into space violently, as if doing anything less will cause it to snap back shut again. The way the portal quivers and shakes at the edges, it really might. He'll hurry everyone through--and they'll all step into a bedroom. The bed in the center is decorated in pink, with a large canopy and curtains surrounding the bed itself. The curtains are closed. It's silent, but the pressure is so thick in the air it's a living thing all its own. It's completely silent.
 
 
Characters: open
Setting: travelling through dead worlds
Format: any
Summary: The power has gone out, but a portal opens. Maybe all is not lost if you can gather up those who are missing...
Warnings: general animus endgame warnings
 
 
04 June 2014 @ 04:52 pm
Characters: open
Setting: floor 101/hidden floor; June 2
Format: action brackets, please
Summary: Something arrives.
Warnings: psychological horror, physical horror, violence

[The thing arrives on the twenty-third floor where no one is around to see it. But even if there was anyone except the retrieval units there, they would hardly have a chance to spot a single shadow, as the Tower pushes around and caresses the thing, hiding it away. The Tower ripples, then, and delivers the thing up and up, skipping floor after floor.

Floor one-hundred and one goes dark, and the glamour fails entirely. There's a thing lurking about in the darkness, approaching the way to the hidden floor. It can't be seen in this gloom, but it can be heard taking heavy, laden footsteps.]
 
 
Characters: open
Setting: all around the Tower from the 25th of May to the 1st of June
Format: any
Summary: A general mingle for all characters throughout the Tower.
Warnings: Standard Animus warnings; please note anything specific in the subject headers of your threads

[The Tower is stagnant, the only signs of activity confined to the second block. There isn't much time left; it might be a good idea to rest and do whatever strikes your fancy before the timer hits zero.]
 
 
24 May 2014 @ 11:08 pm
Characters: Aria, Zo, open
Setting: floor 001 for now
Format: action brackets
Summary: Aria and Zo reappear quite suddenly.
Warnings: standard animus event warnings

Aria and Zo tumble out of the elevator more than they step out of it. They look worse for wear; Zo's covered in minor scrapes and bruises, and Aria'a left arm hangs at her side uselessly, bloody and mangled. As soon as they're on solid ground, Zo turns and forces the elevator doors shut without touching them, leaving the broken car lodged in place behind it, and Aria slides to the floor, gasping for breath. They're both on high alert even for all their exhaustion.

SPEAK TO ARIA
SPEAK TO ZO
ESCAPE
-FLOOR EIGHT
 
 
21 May 2014 @ 09:00 pm
Characters: Suzaku Kururugi and Diarmuid Ua Duibhne and potentially Waver if he is around
Setting: Diarmuid's room, mid afternoon
Format: Either
Summary: Suzaku returns, finds out about Rolo and Lelouch's disappearance and then goes to find Diarmuid
Warnings:

Reporting in )
 
 
14 March 2014 @ 07:17 pm
Characters: Diarmuid Ua Duibhne ([personal profile] oathshackledbird) and open to anyone who wants to run into him! (Closed prompt at the end for Waver Velvet, [personal profile] fionnuisce. Close prompt now added for Reno, [personal profile] midgarhorizon , and Shion, [personal profile] savedbyasong !)
Setting: Room 2-16, the hallways, Room 2-04, and anywhere on the Dorm Levels/Safe floors of the Tower.
Format: Starting in prose, pick your poison after that!
Summary: Log to cover several things including the 'Tower of Jenova' event, dating from the 14th to the 23rd. (A few backdated prompts will likely be added later and, depending on the Mod Event which lasts from the 23rd to the 27th, prompts for it may be added as well.) After denying for a few days anything is wrong, Diarmuid gives in and goes looking for Waver in hopes that the magus can help cure whatever is making him feel so sick. Cue camp out/sleepover in room 2-04 with possible feverish wanderings from time to time. My apologies in advance to the other occupants of 2-04...
Warnings: Diarmuid's cap for the event is LI2, which means he will be very sick and sporting a rash after a while. While he will have mood dips and periods of negativity throughout the event, he won't be having any of the other, more severe symptoms associated with the higher levels and won't be dying. The negative emotions that are mentioned in the prompts will be less prominent during the early part of the event and get stronger as the event goes on. Specific Warnings for negative emotions, mentions of death/death wishes, things related to the flu/respiratory infections/fever, and potential mild violence and mild mentions of blood. If Diarmuid runs into any of those with higher infection levels, their threads will be marked with that character's level of infection (LI) should the thread progress to anything besides them talking. Threads with characters that have higher infection levels should be assumed to have warnings similar to those in the open mingle including mentions of body modification, violence, blood, and injury.
Note: I would like to request that if your character knows or suspects that Sephiroth is behind the illness going around, that they not say anything about that to Diarmuid at this time. I am an evil mun and am making him wait until after the event at least to find out--if he even does then. But he was just so sure Sephiroth was up to something... Thanks guys!

It seems my head and heart are finally on the same page... )
 
 
10 March 2014 @ 08:14 pm
Characters: [OPEN TO ALL] Sephiroth via Tower of Jenova Phase #1
Setting: 10-22nd March, Starting in the Dormitory Levels, spreading around the Tower via those Infected
Format: Prose and/or Action, Mingle-style. Please put date and/or relevant locations in the subjects!
Summary: Sephiroth releases his will and manages to envelop the Dormitory Levels of the Tower, Side effects commence shortly after in certain individuals. Meanwhile, he begins to siphon energy into his very core. Feel free to use this post for plotting.
Warnings: Sickness, mutations, copious amounts of Geostigmatic black goop and generally bad feels including but not limited to homicide, suicide, hallucinations. Eventually.

Now or Never )
 
 
Characters: Lelouch [personal profile] doasisay and Suzaku [personal profile] swordofzero
Setting: Dorm floor 2; after Lelouch meets heartless!Rolo in the cafeteria on Feb 14th.
Format: Whatevs lulz
Summary: Lelouch escaped from Rolo and his knife skills, now he's trying to get back to his room or to find someone who can help him. First persom that would be? Suzaku. Unfortunately he's heartless too.
Warnings: Violence, wibbles, mean words, blood, tears, etc.

will you help me find the right way out? )
 
 
02 March 2014 @ 07:50 pm
OOC: Catch all mingle thread for the roommate shuffle. Characters have woken up in a new room (or in the same room with new roommates.)

React, meet your new roommates, argue, draw partitioning lines on the floor!

I figure first person to post from a room put the number in the subject line, I'll add links to this post as they happen for easy organisation!

Mod post is: Here and Room assignments are Here

1-05 (1-07) | 1-06 | 1-11 | 1-12 | 1-13 | 1-16 | 1-18 | 1-20 | 2-02 | 2-04 | 2-06 | 2-08 | 2-12
 
 
19 February 2014 @ 01:31 am
Characters: Rolo Lamperouge and YOU
Setting: 14th - 15th Feb, during the Heart for a Heart event
Format: Both are fine.
Summary: Rolo's heart has been stolen and now he really, really hates Lelouch... and dislikes anyone he's ever spoken to here before. He'll try to hurt them and to kill Lelouch.
Warnings: Rolo in heartless (literally!) assassin mode and feeling stabby...

My bloody Valentine... )
 
 
31 January 2014 @ 12:09 am
Characters: anyone who signed up to be hooked into the machine for the Recharge? event
Setting: a void
Format: party style
Summary: Those who chose to hook themselves up to the machine find themselves wandering around a void...
Warnings: standard Animus warnings; please put anything specific in subject lines of threads
 
 
28 January 2014 @ 11:13 pm
Characters: Anybody and everybody
Setting: Floor 1, before noon
Summary: Riki's offered a way to help keep the Tower powered a little longer. Obviously this is going to cause a lot of discussion and debate so let's CONSOLIDATE
Warnings: Nothing as of yet. Possibly eventually, so keep an eye on subject lines and I 'll try to change to reflect any developments

[No doubt Riki's announcement would be polarizing, but the instructions themselves were clear: Floor 1 at noon if you want to help out. And if you want to meet people, try to talk them in or out of it? Or hell, maybe even just talk about the revelation on who is behind those explosions? Well, this is as good a place as any for that too.

Just remember to be careful near the staircase]
 
 
22 January 2014 @ 01:50 pm
Characters: Diarmuid Ua Duibhne ([personal profile] oathshackledbird ) and anyone! (Closed prompt for Tear Grants, [personal profile] melodyoftheabyss , and Jade Curtiss, [personal profile] sarcasmancer .)
Setting: Room 4-16 on the 16th (Closed to Diarmuid), Infirmary/Collar Fluid Change on the 18th (Open), Infirmary on the 20th (Late & Open), Gym Floor on the 22nd-25th (Open with a closed section for Tear and Jade) and Various during the week he is powerless (the 18th through the 25th).
Format: Starting in prose but pick your poison from there!
Summary: After waking up from dying during the Nyx Revenge Log, Diarmuid takes a few things from his room and disappears along with Mac an Chuill, so that he can finally face that darkness inside of him and find those lines he will not cross as Saber has advised him to do. For the first few days, he will have his powers and be fine, but after the 18th all bets are off when he takes the new collar fluid and loses all of his powers. Wouldn't you know it? Orcs are a lot faster when one is just a human without powers... Once he has gotten himself back together near the end of the week, he can be found in the gym for all those folks who might want to get a spar in with him while they have a better chance to beat him...
Warnings: Angst, references to death, dark negative emotions/angst, mind control, injury, blood, stitching up wounds, mentions of evisceration, and fighting monsters. Others are possible depending on where conversations go. Will update if needed!

The things we fear we bring to pass... )
 
 
21 January 2014 @ 08:14 pm
Characters: Waver and open
Date: Backdated to January 16th
Location: dorm floors, laboratory, infirmary, lounge
Format: starting in brackets
Summary: Nyx Avatar aftermath.
Warnings: Just Waver's terrible language, scarring, and mentions of death.

i will strip away all my associations )

i will only mean the things I choose to say )

i will hear no dissent, hear no negotiations )

no bleats of fear to calm my thoughts astray )
 
 
Characters: A lot of characters, check the tags!
Setting: Various floors for gathering the seeds; the battles will happen on the Roof of Towerception (Floor 75).
Format: Prose or action, whichever you prefer!

Summary: That's the log for everything related to the Nyx Avatar player plot! The OOC post is here if you want more information about it! You can also use it if you want to plot about how the battles will go. The log is going to be divided into five main threads: a first thread for Ganondorf to gather the "seeds" who will be used to make Ryoji go into his Nyx Avatar mode. Essentially, he's just going to trap them into nifty, colored crystals while they're distracted. The second thread will be about Ryoji reaching the roof of towerception and subsequently being kept there alongside the four seeds till the heroes arrive.

The third thread will be about the 'heroes' arriving to Towerception-- If they took part in the Sephiroth battle, they will have received a seemingly friendly letter asking them to come, otherwise either they will just happen to pass by the tower and feel a strange presence / hear weird noises. Finally, the fourth thread will be about the battle against the seeds with a sub-thread per seed, and the final thread about the battle against Ryoji. As a reminder, the four "seeds of grief" are: Diarmuid, Lancer, Patrick Dawn and Yukiko Amagi.

Because of how the log is divided, you can start the battles without having to wait for the three "lead-in" threads to be completed.

Warning: Evil gloating. Unending lectures about the tarot arcana. Lots of sad all around. Of course, anyone participating in the battle against either the seeds or Nyx takes the non-negligible risk of being killed or grievously wounded.

Seeds of Grief Gathering
Ryoji's Arrival at the Tower
Villain Speech & Nyx's Awakening

Seeds of Grief Battle
Nyx Avatar Battle
 
 
22 December 2013 @ 01:47 pm
Characters: open to all characters running supplies for Aria
Setting: 22nd, all day
Format: any
Summary: Supplies have to be run up to the 101st floor from the infirmary. With the retrieval units pinned down where they are, it's up to the characters to do the heavy lifting.
Warnings: standard event warnings

[The eerie darkness of the Tower reflects oddly against the snow and metal. Still, maybe the darkness is good for this sort of task, considering all the plague doctors lurking in the halls and around corners to be avoided. The supply station on the 101st floor is easy enough to spot, ringed with a strange, glittering blue barrier, but the plague doctors don't seem to notice the area at all. The supply station and the infirmary are safe--it's moving between the two that's the difficult part.

Good luck.]