13 August 2012 @ 01:01 pm
Characters: EVERYONE
Summary: The tower is shaking and something wicked this way comes...Use this log for all evacuation purposes.

[There so little time and so much to do. Now's the time to spring into action!

((OOC - Set up evacuation logs, rescue attempts, etc. If you can, make sure you mark down the time of when a specific thread is happening due to the events unfolding.


August 13, 1:40PM EST - All superhuman powers nearly nullified; technologically based powers halved in power. Monsters currently flooding upper levels, lowest levels not yet entirely infested.

August 14, 3:45AM EST - Powers return, but are unstable; they flicker in and out and the strength varies wildly. It's hard to tell if you'll get a full-strength blast or next to nothing.

August 14, 12:20PM EST - The Tower has been completely swarmed with monsters down to the Eighteenth floor. Powers are more stable now, although there may be occasional flickering of ability.

The monsters are tearing up floor thirty-three, ruining the farmland and anything growing on it. The monsters are smashing everything in floor twenty-seven, which makes for a lot of broken glass and mixing chemicals that probably shouldn't be so carelessly combined.

August 15, 9:10PM - Powers have returned reliably, though the actual power is now a bit unstable, with the lights prone to flickering. Anyone who has died will now begin to revive in the infirmary, which is guarded by a swarm of retrieval units. This is the first time the actual returning process can be seen--one retrieval unit appears from a cramped elevator and deposits the unconscious, previously dead person on one of the beds. They revive soon after, with the appropriate amount of sleep paralysis.

The monsters have swarmed down to floor five. They are ruining everything in the workshop not bolted down and some things that are. CDs, DVDs, and televisions are being smashed in the media room.

August 18, 1:30PM - The remaining monsters have been eliminated.))]
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23 June 2012 @ 11:46 am
characters: ciel phantomhive and everyone!
setting: floor one.
format: whatever suits you.
summary: ciel wakes up after his death, struggles with his physical condition, and has a message to relay.
warnings: references to his death during the infighting event.

floor one. )
09 June 2012 @ 08:41 am
Characters: any character participating in the Infighting event
Setting: pods, week two of the event
Format: any
Summary: All week two Infighting event threads should go in here, to keep things organized.
Warnings: horror, trauma, experiment results, impossible geometry, cabin fever

[Week Two Information]
[Week One]

Dax's Pod
Riki's Pod
Jason's Pod
End of Week Two
25 May 2012 @ 11:51 pm
Characters: The Doctor and you! All of you!
Setting: Room 1-12 and random halls/floors/whatever
Format: Starting with prose, but I'll follow you
Summary: The Doctor wakes up and immediately goes to inspect ALL THE THINGS!
Warnings: None at the moment.

room 1-12 )

Elsewhere... )
17 May 2012 @ 09:36 pm
Characters: Claude Faustus
Setting: Starting in Room 3-16, possibly the libraries (19 or 3)
Format: I'll follow you!
Summary: To add to the string of newcomers, a spider demon has come to the tower. Of course, it might take a bit longer for one to get that out of him.
Warnings:Nada. Just Claude being Claude.

And )
15 May 2012 @ 02:15 am
Characters: Ciel and ALL OF YOU.
Setting: room 3-16 and ANYWHERE.
Format: whatever you'd like.
Summary: after waking up, Ciel has a look around.
Warnings: brief references to past abuse.

arriving. )
19 October 2011 @ 06:43 pm

Characters: Ciel, Lizzie, and whoever runs into them
Setting: Starting in the dormitories, feel free to run into them at any floor you choose as they explore
Format: we're using action, but feel free to do whatevers comfortable!
Summary: The two young English nobles have awoken to find themselves in the Tower, and are quite bent on figuring out where exactly they are.
Warnings: Ciel is a jerkbutt.

((ooc: the conversation between the two will continue on in the log here, assume any thread you start is set afterwards :3 Approach wherever in the tower you choose! protip: the more technology the area has, the more luls to be had at the bbs expenses.))