Zelda (
sageprincess) wrote in
towerofanimus2012-07-02 08:25 pm
Return ♪ Requiem of Spirit
Characters: Zelda and you!
Setting: Room 1-09, and then all across the Tower
Format: Action to start; I'll try not to fail if you want to do prose!
Summary: The Princess of Hyrule returns to the Tower, gets an interesting prize for participation in June's competition, then goes looking for familiar faces.
Warnings: Some angst is a given - will note if anything else comes up.
Room 1-09; closed to Fi
[Zelda spent most of her first day back in the Tower proper curled up in her bed. In a way, she knew it to a be selfish act - there would likely be people looking for her and worrying, but to be honest, after spending so much time with absolutely no privacy what so ever, she needs a bit of time to herself. Besides, she figures those who would look for her would only fret more if they saw her fresh from the competition. She wasn't exactly in the best of states at the end of all that, after all.
Relatively comfortable rest does indeed bring back some clarity to her mind, and while she still hasn't fully recovered from the events of last month, she recognizes that there are things that need to be done. Even if she's not exactly looking forward to some of them, duty and responsibility have always been her faithful masks.
She'll keep going.
It's as she gets ready for the day that she notices something unfamiliar resting upon her trunk (alongside that "prize" that wretched woman had given her; would she have to bury it like she did with that stuffed toy?). Two glass bottles of water tied together with a bit of string, and a note from Zo. She spends a moment inspecting them, and then, following a gut feeling about it, calls out to one of her roommates.]
Fi? ... Could you come here for a moment?
Around the Tower; open
Floor Thirty-Five
[After that is all said and done, Zelda begins her descent of the Tower, searching for familiar faces and looking out for any changes to the building itself.
She makes a brief stop here, however, though not because of anything particularly noteworthy. No, it's merely her reflection in the deep column of water that catches her eye.
'Time passes, people move... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth...'
And as she stares into that watery abyss, she wonders how she's grown since those days.]
Floor Twenty-Eight
[She makes another stop in her search on this floor, though she lingers here for quite a bit of time. Ever since it came into being, this music floor has been her favorite, for more reasons than one. How many hours has she spent here, teaching a young spirited girl how to play?
She saw that Minami's name was no longer on her dorm door, and she hasn't seen her friend since she's returned to the Tower, but something defensive within her refuses to let those facts connect and sink in. So it's almost out of habit that she makes her way over to her usual place at the harp and begins to play, losing herself in the music as she is often wont to do.
... It's only as the harp next to her begins to strum along of its own accord, haltingly, only just able to keep up (like how she played) that it hits her like a battering ram.
Minami is gone.
Zelda stops, draws her arms in and around herself, and does everything in her power to keep from shaking too violently. She's only somewhat successful.]
Floor Thirteen
[The Princess doesn't spend much time on the floors between the music room and here, not unless she finds someone she knows. And normally, she wouldn't spend much time here in the cathedral either. After all, she doesn't see any reason to get caught up with the Tower's less than moral residents, who seem to have made this floor something of a headquarters.
But this time she does stop, taking a seat in one of the pews. And, clasping her hands over her heart, she prays.
For those trapped here, for those who have disappeared, for her homeland, and for their future, she prays.]
Floor Three
[Here, Zelda places a book about dealing with loss on the highest shelf of the farthest bookcase she can find.
Screw you, Ruana.]
((ooc; Feel free to have your character run into Zelda on any floor; these are just places where she's stopping on her own! o/))
Setting: Room 1-09, and then all across the Tower
Format: Action to start; I'll try not to fail if you want to do prose!
Summary: The Princess of Hyrule returns to the Tower, gets an interesting prize for participation in June's competition, then goes looking for familiar faces.
Warnings: Some angst is a given - will note if anything else comes up.
Room 1-09; closed to Fi
[Zelda spent most of her first day back in the Tower proper curled up in her bed. In a way, she knew it to a be selfish act - there would likely be people looking for her and worrying, but to be honest, after spending so much time with absolutely no privacy what so ever, she needs a bit of time to herself. Besides, she figures those who would look for her would only fret more if they saw her fresh from the competition. She wasn't exactly in the best of states at the end of all that, after all.
Relatively comfortable rest does indeed bring back some clarity to her mind, and while she still hasn't fully recovered from the events of last month, she recognizes that there are things that need to be done. Even if she's not exactly looking forward to some of them, duty and responsibility have always been her faithful masks.
She'll keep going.
It's as she gets ready for the day that she notices something unfamiliar resting upon her trunk (alongside that "prize" that wretched woman had given her; would she have to bury it like she did with that stuffed toy?). Two glass bottles of water tied together with a bit of string, and a note from Zo. She spends a moment inspecting them, and then, following a gut feeling about it, calls out to one of her roommates.]
Fi? ... Could you come here for a moment?
Around the Tower; open
Floor Thirty-Five
[After that is all said and done, Zelda begins her descent of the Tower, searching for familiar faces and looking out for any changes to the building itself.
She makes a brief stop here, however, though not because of anything particularly noteworthy. No, it's merely her reflection in the deep column of water that catches her eye.
'Time passes, people move... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth...'
And as she stares into that watery abyss, she wonders how she's grown since those days.]
Floor Twenty-Eight
[She makes another stop in her search on this floor, though she lingers here for quite a bit of time. Ever since it came into being, this music floor has been her favorite, for more reasons than one. How many hours has she spent here, teaching a young spirited girl how to play?
She saw that Minami's name was no longer on her dorm door, and she hasn't seen her friend since she's returned to the Tower, but something defensive within her refuses to let those facts connect and sink in. So it's almost out of habit that she makes her way over to her usual place at the harp and begins to play, losing herself in the music as she is often wont to do.
... It's only as the harp next to her begins to strum along of its own accord, haltingly, only just able to keep up (like how she played) that it hits her like a battering ram.
Minami is gone.
Zelda stops, draws her arms in and around herself, and does everything in her power to keep from shaking too violently. She's only somewhat successful.]
Floor Thirteen
[The Princess doesn't spend much time on the floors between the music room and here, not unless she finds someone she knows. And normally, she wouldn't spend much time here in the cathedral either. After all, she doesn't see any reason to get caught up with the Tower's less than moral residents, who seem to have made this floor something of a headquarters.
But this time she does stop, taking a seat in one of the pews. And, clasping her hands over her heart, she prays.
For those trapped here, for those who have disappeared, for her homeland, and for their future, she prays.]
Floor Three
[Here, Zelda places a book about dealing with loss on the highest shelf of the farthest bookcase she can find.
Screw you, Ruana.]
((ooc; Feel free to have your character run into Zelda on any floor; these are just places where she's stopping on her own! o/))

no subject
I apologize if I warranted any concern. That was not my intention, of course.
no subject
However, if you have the matter well in hand, then there is little cause for concern.
no subject
[... Somehow, she gets the feeling she should be worrying less about the Tower's tricks and more about the man standing before her.
She doesn't say as much, of course, instead merely nodding.]
Fortunately, while I may not be prepared for any and every trouble the Tower presents, I am more durable than I appear to be.
no subject
... pardon my rather morbid thoughts. I did not wish to make you think such unpleasant things while you are already so wearied.
no subject
[She scoffs, currently beyond unimpressed with the administrators, then sighs.]
Just as it is easy for one to be overtaken by time, it is also easy to run in circles speculating motives, especially when the objects of such speculation are so alien in morality. But if those who are still in full possession of their faculties do not attempt to solve such mysteries, how can we hope to stop such suffering?
[That's what that young man with grey eyes told her when she had almost had succumbed to despair in the pods. And even if she is tired, she still thinks his words ring true.]
no subject
[A scoff in agreement, although he does change the subject.]
There are other things to consider than who is in charge and what they derive pleasure from. Many are so fixated on returning that they remain frozen, unable to do anything not on their precious homeworld. It's a rather pitiable state, indeed.
One wonders if the mysteries presented to us are deliberate, or simply a byproduct that is beyond the notice of our captors. While they have done their best to remove our sources to research a great many things, they have done little to quell the resourcefulness of sentient spirit.