sageprincess: (Queenly mask)
Zelda ([personal profile] sageprincess) wrote in [community profile] towerofanimus2012-07-02 08:25 pm

Return ♪ Requiem of Spirit

Characters: Zelda and you!
Setting: Room 1-09, and then all across the Tower
Format: Action to start; I'll try not to fail if you want to do prose!
Summary: The Princess of Hyrule returns to the Tower, gets an interesting prize for participation in June's competition, then goes looking for familiar faces.
Warnings: Some angst is a given - will note if anything else comes up.


Room 1-09; closed to Fi

[Zelda spent most of her first day back in the Tower proper curled up in her bed. In a way, she knew it to a be selfish act - there would likely be people looking for her and worrying, but to be honest, after spending so much time with absolutely no privacy what so ever, she needs a bit of time to herself. Besides, she figures those who would look for her would only fret more if they saw her fresh from the competition. She wasn't exactly in the best of states at the end of all that, after all.

Relatively comfortable rest does indeed bring back some clarity to her mind, and while she still hasn't fully recovered from the events of last month, she recognizes that there are things that need to be done. Even if she's not exactly looking forward to some of them, duty and responsibility have always been her faithful masks.

She'll keep going.

It's as she gets ready for the day that she notices something unfamiliar resting upon her trunk (alongside that "prize" that wretched woman had given her; would she have to bury it like she did with that stuffed toy?). Two glass bottles of water tied together with a bit of string, and a note from Zo. She spends a moment inspecting them, and then, following a gut feeling about it, calls out to one of her roommates.]


Fi? ... Could you come here for a moment?

Around the Tower; open

Floor Thirty-Five
[After that is all said and done, Zelda begins her descent of the Tower, searching for familiar faces and looking out for any changes to the building itself.

She makes a brief stop here, however, though not because of anything particularly noteworthy. No, it's merely her reflection in the deep column of water that catches her eye.

'Time passes, people move... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth...'

And as she stares into that watery abyss, she wonders how she's grown since those days.]


Floor Twenty-Eight
[She makes another stop in her search on this floor, though she lingers here for quite a bit of time. Ever since it came into being, this music floor has been her favorite, for more reasons than one. How many hours has she spent here, teaching a young spirited girl how to play?

She saw that Minami's name was no longer on her dorm door, and she hasn't seen her friend since she's returned to the Tower, but something defensive within her refuses to let those facts connect and sink in. So it's almost out of habit that she makes her way over to her usual place at the harp and begins to play, losing herself in the music as she is often wont to do.

... It's only as the harp next to her begins to strum along of its own accord, haltingly, only just able to keep up (like how she played) that it hits her like a battering ram.

Minami is gone.

Zelda stops, draws her arms in and around herself, and does everything in her power to keep from shaking too violently. She's only somewhat successful.]


Floor Thirteen
[The Princess doesn't spend much time on the floors between the music room and here, not unless she finds someone she knows. And normally, she wouldn't spend much time here in the cathedral either. After all, she doesn't see any reason to get caught up with the Tower's less than moral residents, who seem to have made this floor something of a headquarters.

But this time she does stop, taking a seat in one of the pews. And, clasping her hands over her heart, she prays.

For those trapped here, for those who have disappeared, for her homeland, and for their future, she prays.]


Floor Three
[Here, Zelda places a book about dealing with loss on the highest shelf of the farthest bookcase she can find.

Screw you, Ruana.]


((ooc; Feel free to have your character run into Zelda on any floor; these are just places where she's stopping on her own! o/))
lookmanostrings: (Serenade of Water)

[personal profile] lookmanostrings 2012-07-13 06:24 am (UTC)(link)
[There was a distinct frown on his face now-- almost a pout with how childish his face already looked, but with a grave shade to it nevertheless.]

The scars of the body are merely artificial troubles; things that will mend themselves through the body's own implicit processes.

It is the scars of the mind that demand are more harmful. Though the spirit is strong, and can weather unimaginable trials, that does not mean it can not be worn weary by the harsh winds.

[And the graveness in his face slowly ebbs away, to be replaced with purse concern.] But they are scars that we should not be ashamed of. It is simply the cost of being alive. What troubles you?
lookmanostrings: (Tremolo)

[personal profile] lookmanostrings 2012-07-17 07:59 am (UTC)(link)
[Oh something on the outside

...Hm. He wasn't sure if that was a fortunate outcome or not.]


Normally I would say one should be able to cope with the unexpected...however, in a place such as this, I fear that even if you could have predicted it, the power to deal with or take advantage of the situation is not power we posses. [It's a bit defeatist, but he had to be practical. They had to know their limits.]

Regardless, it is less dangerous than it was in the past months. Light has returned, and proper food has been returned to service, even if it is a bit... nebulous, shall we say. [Small attempt at a joke go!]

...Please do not blame yourself for this turn of events. It is childish to say "at least you tried your best"-- but allowing yourself to maintain the burden of this loss is neither fair nor constructive.