Zelda (
sageprincess) wrote in
towerofanimus2014-01-09 10:36 pm
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Entry tags:
a light in the dark
Characters: Zelda and you!
Setting: In and around Room 1-09 and the new secret room, backdated
Format: Action to start, will switch if prose is preferred
Summary: Not letting the fact she's been in this place for two full years get her down, Zelda hangs up her regain and then plays music for the chipped units.
Warnings: None!
January 1st, Room 1-09
[Room 1-09 is typically one of the quieter dorms given the fact its sole occupant (for now) is on the calmer side (at least, externally). But about half-way through the first day of the new year there is quite a bit of noise coming from the Princess' room in the form of hammer-like banging. Investigating will reveal it's exactly what it sounds like: Zelda stands on her knees at the head of her bed, driving a nail into the wall with a hammer borrowed from the workshop. At the foot of her bed, leaning up against her trunk, is a large framed map, presumably the gift she received from Aria.
Later, once she's done preparing the wall, comes hanging the map up. Except... the thing is actually pretty heavy, and its size makes it unwieldy for Zelda alone. So, friendly faces passing through the first dormitory floor may be stopped momentarily by the Princess peeking her head out of her room and a question.]
Excuse me, would you mind assisting me for a moment? It will not take very long, I promise.
Any day after the explosion, the secret room on Floor 101
[The completion of the collar fluid research also means having a bit more downtime than the past six or so months has allowed. And after finding Aria's new home in the secret room, well...
Aria chose that name for a reason.
Those that enter the new area will likely hear Zelda, or rather, Zelda's harp, before they see her, seated as she is with a modest audience of confused but curious chipped retrieval and worker units around her. The spartan, metallic surroundings mean the melodies she plucks from her harp echo somewhat oddly, but she plays on regardless. It's a pleasant, if somewhat nostalgic use of her free time, she thinks.]
Setting: In and around Room 1-09 and the new secret room, backdated
Format: Action to start, will switch if prose is preferred
Summary: Not letting the fact she's been in this place for two full years get her down, Zelda hangs up her regain and then plays music for the chipped units.
Warnings: None!
January 1st, Room 1-09
[Room 1-09 is typically one of the quieter dorms given the fact its sole occupant (for now) is on the calmer side (at least, externally). But about half-way through the first day of the new year there is quite a bit of noise coming from the Princess' room in the form of hammer-like banging. Investigating will reveal it's exactly what it sounds like: Zelda stands on her knees at the head of her bed, driving a nail into the wall with a hammer borrowed from the workshop. At the foot of her bed, leaning up against her trunk, is a large framed map, presumably the gift she received from Aria.
Later, once she's done preparing the wall, comes hanging the map up. Except... the thing is actually pretty heavy, and its size makes it unwieldy for Zelda alone. So, friendly faces passing through the first dormitory floor may be stopped momentarily by the Princess peeking her head out of her room and a question.]
Excuse me, would you mind assisting me for a moment? It will not take very long, I promise.
Any day after the explosion, the secret room on Floor 101
[The completion of the collar fluid research also means having a bit more downtime than the past six or so months has allowed. And after finding Aria's new home in the secret room, well...
Aria chose that name for a reason.
Those that enter the new area will likely hear Zelda, or rather, Zelda's harp, before they see her, seated as she is with a modest audience of confused but curious chipped retrieval and worker units around her. The spartan, metallic surroundings mean the melodies she plucks from her harp echo somewhat oddly, but she plays on regardless. It's a pleasant, if somewhat nostalgic use of her free time, she thinks.]
no subject
It is rather spartan, is it not. Though, I suppose to expect otherwise would have been foolish.
[It is not as though the retrieval units likely had the resources to do much more, let alone the time. Or, well, the thought, as childlike as they are.]
no subject
no subject
[They're even more inelegant than this glorified metal box!]
no subject