Animus Moderators (
animusmods) wrote in
towerofanimus2012-02-01 01:00 am
The Midnight Game
As the chosen residents approach the elevator, two retrieval units will be waiting to hand out a sheet of paper to each person. These sheets of paper contain the instructions for their game, as well as a number placing them in one of four groups. The groups will be called one by one into the elevator and, after a long ride down, will be released into an empty version of the Tower identical to the one they just left, with two differences: in place of the countless dormitory rooms are just enough rooms for each group member to occupy one, and each door is made of wood. Inside each room is a candle, a knife that will cut the skin of the person wielding it and nothing else, a blank piece of paper, a book of matches, and a container of salt. Once in their rooms, they are to begin The Midnight Game.
Midnight Game Instruction Sheet
1. Write your complete name on the piece of paper.
2. Use the knife to cut your skin and place at least one drop of blood on the paper, allowing it to soak in.
3. Turn off the lights in your room. This will turn off all the lights in the Tower.
4. Place the piece of paper on the floor in front of the door. Light your candle and plce it on top of the piece of paper.
5. Knock on the dor 22 times. Upon the twenty-second knock, it will be midnight.
6. Open the door, blow out the candle, and close the door.
7. Relight your candle.
You must now move around the Tower, keeping your candle with you at all times. Keep moving to avoid the Midnight Man. If your candle goes out, relight it immediately. If you cannot relight your candle, surround yourself with a circle of salt. If you are unsuccessful you will
Keep moving until 3:33AM. If you are not captured by the Midnight Man, you win the game. If your entire group fails, you will be punished.
Groups
Group One
Sora
Ienzo
Shion
Signless
Vriska
Minato
Mimio
Group Two
John
Suzaku
Russia
Terezi
Disciple
Link
Marceline
America
Group Three
Taiki
France (au2)
Willow Rosenberg
Handmaid
Aqua
Deneb
Echidna
Psiioniic
Group Four
Romeo
Nina Fortner
Sollux (au)
Namine
Riku
Vriska (au)
Erik
OoT!Zelda
Midnight Game Instruction Sheet
1. Write your complete name on the piece of paper.
2. Use the knife to cut your skin and place at least one drop of blood on the paper, allowing it to soak in.
3. Turn off the lights in your room. This will turn off all the lights in the Tower.
4. Place the piece of paper on the floor in front of the door. Light your candle and plce it on top of the piece of paper.
5. Knock on the dor 22 times. Upon the twenty-second knock, it will be midnight.
6. Open the door, blow out the candle, and close the door.
7. Relight your candle.
You must now move around the Tower, keeping your candle with you at all times. Keep moving to avoid the Midnight Man. If your candle goes out, relight it immediately. If you cannot relight your candle, surround yourself with a circle of salt. If you are unsuccessful you will
Keep moving until 3:33AM. If you are not captured by the Midnight Man, you win the game. If your entire group fails, you will be punished.
Groups
Group One
Sora
Ienzo
Shion
Signless
Vriska
Minato
Mimio
Group Two
John
Suzaku
Russia
Terezi
Disciple
Link
Marceline
America
Group Three
Taiki
France (au2)
Willow Rosenberg
Handmaid
Aqua
Deneb
Echidna
Psiioniic
Group Four
Romeo
Nina Fortner
Sollux (au)
Namine
Riku
Vriska (au)
Erik
OoT!Zelda

no subject
...Do you truly think so?
[But it's gotten her to look up, a little less anxiety and a little more determination in her eyes.]
I shall do my best to live up to your expectations, then.
no subject
... I know that you will.
[ She--she's not very touchy-feely, but... she sort of wishes she had the (hah) courage to give Zelda a hug before they departed. Link... is worried, that this might be the last time she sees Zelda if something bad happens with her in this so-called 'game', somehow.
There's a light, small smile. She only wants to protect the people she loves, but... Zelda did mean a lot to her, in the end. Perhaps, simply put, she just... wished she could ensure her safety. ]
... Be careful.
[ It's said quietly, with concern. ]
no subject
...Oh. Right. They... aren't even supposed to be together right now. She has already said her goodbyes, technically. This reunion is just a result of someone playing with the timelines... it isn't meant to last.
She swallows the lump in her throat, and nods.]
I will. And to you as well.
no subject
She--she doesn't want to let this go, not like this, not in case... something happens. To either of them, so she... grabs Zelda's hands, bringing them into her own. ]
... We--we will win. I will do everything in my power to make sure of it. To make sure... what I have seen happen before here does not happen again.
[ Screw the timelines. She just didn't care anymore, she cared for Zelda. For herself. For everyone in this Tower, for Hyrule... they HAD to survive. ]
Whatever might happen, whatever they can and may do to us, will be temporary. Even if it is horrific, we have to survive.
[ A brief pause, she's... she's swallowing this feeling of utter dread. ]
Please promise me you won't give up. We've come too far for that.
no subject
For seven years, my belief that you would return and free us did not once falter. The same holds true here and now.
[So long as she has that hope, she can survive anything.]
I will not surrender. I promise.
no subject
...
[ Please let nothing happen. ]
After this... perhaps we should do something with one another.
[ To lighten the mood... ]
no subject
I would be happy to. Do you have a suggestion?
no subject
... Could we play together?
[ On the Ocarinas. She'd... really like that. ]
no subject
That sounds like a lovely idea. I look forward to it.
no subject
... I will as well.
[ Later, Princess. BE CAREFUL ;o; ]