Animus Moderators (
animusmods) wrote in
towerofanimus2012-02-01 01:00 am
The Midnight Game
As the chosen residents approach the elevator, two retrieval units will be waiting to hand out a sheet of paper to each person. These sheets of paper contain the instructions for their game, as well as a number placing them in one of four groups. The groups will be called one by one into the elevator and, after a long ride down, will be released into an empty version of the Tower identical to the one they just left, with two differences: in place of the countless dormitory rooms are just enough rooms for each group member to occupy one, and each door is made of wood. Inside each room is a candle, a knife that will cut the skin of the person wielding it and nothing else, a blank piece of paper, a book of matches, and a container of salt. Once in their rooms, they are to begin The Midnight Game.
Midnight Game Instruction Sheet
1. Write your complete name on the piece of paper.
2. Use the knife to cut your skin and place at least one drop of blood on the paper, allowing it to soak in.
3. Turn off the lights in your room. This will turn off all the lights in the Tower.
4. Place the piece of paper on the floor in front of the door. Light your candle and plce it on top of the piece of paper.
5. Knock on the dor 22 times. Upon the twenty-second knock, it will be midnight.
6. Open the door, blow out the candle, and close the door.
7. Relight your candle.
You must now move around the Tower, keeping your candle with you at all times. Keep moving to avoid the Midnight Man. If your candle goes out, relight it immediately. If you cannot relight your candle, surround yourself with a circle of salt. If you are unsuccessful you will
Keep moving until 3:33AM. If you are not captured by the Midnight Man, you win the game. If your entire group fails, you will be punished.
Groups
Group One
Sora
Ienzo
Shion
Signless
Vriska
Minato
Mimio
Group Two
John
Suzaku
Russia
Terezi
Disciple
Link
Marceline
America
Group Three
Taiki
France (au2)
Willow Rosenberg
Handmaid
Aqua
Deneb
Echidna
Psiioniic
Group Four
Romeo
Nina Fortner
Sollux (au)
Namine
Riku
Vriska (au)
Erik
OoT!Zelda
Midnight Game Instruction Sheet
1. Write your complete name on the piece of paper.
2. Use the knife to cut your skin and place at least one drop of blood on the paper, allowing it to soak in.
3. Turn off the lights in your room. This will turn off all the lights in the Tower.
4. Place the piece of paper on the floor in front of the door. Light your candle and plce it on top of the piece of paper.
5. Knock on the dor 22 times. Upon the twenty-second knock, it will be midnight.
6. Open the door, blow out the candle, and close the door.
7. Relight your candle.
You must now move around the Tower, keeping your candle with you at all times. Keep moving to avoid the Midnight Man. If your candle goes out, relight it immediately. If you cannot relight your candle, surround yourself with a circle of salt. If you are unsuccessful you will
Keep moving until 3:33AM. If you are not captured by the Midnight Man, you win the game. If your entire group fails, you will be punished.
Groups
Group One
Sora
Ienzo
Shion
Signless
Vriska
Minato
Mimio
Group Two
John
Suzaku
Russia
Terezi
Disciple
Link
Marceline
America
Group Three
Taiki
France (au2)
Willow Rosenberg
Handmaid
Aqua
Deneb
Echidna
Psiioniic
Group Four
Romeo
Nina Fortner
Sollux (au)
Namine
Riku
Vriska (au)
Erik
OoT!Zelda

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Silently, she nods at Nina's instruction, and since the older woman is taking the lead, she positions herself in the back so Naminé is in between them.]
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Then everything goes completely dark. Nina feels her heart drop to her stomach, but she doesn't let her fear show, though she does feel a shiver from cold run up her spine. Still, she speaks in a firm, decisive voice.]
Stay calm. We just need to re-light our candles and we'll be fine. If you have trouble, just tell me and I'll light yours for you.
[No sooner as she started speaking than Nina has gotten out her matches and is striking one of them against the outside of the package to light it.]
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Right. This is no time to panic.
[...Matches aren't too different from flint and steel - the concept is largely the same. But still, it might take her a few tries to get it to work.]
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