Zelda (
sageprincess) wrote in
towerofanimus2012-07-02 08:25 pm
Return ♪ Requiem of Spirit
Characters: Zelda and you!
Setting: Room 1-09, and then all across the Tower
Format: Action to start; I'll try not to fail if you want to do prose!
Summary: The Princess of Hyrule returns to the Tower, gets an interesting prize for participation in June's competition, then goes looking for familiar faces.
Warnings: Some angst is a given - will note if anything else comes up.
Room 1-09; closed to Fi
[Zelda spent most of her first day back in the Tower proper curled up in her bed. In a way, she knew it to a be selfish act - there would likely be people looking for her and worrying, but to be honest, after spending so much time with absolutely no privacy what so ever, she needs a bit of time to herself. Besides, she figures those who would look for her would only fret more if they saw her fresh from the competition. She wasn't exactly in the best of states at the end of all that, after all.
Relatively comfortable rest does indeed bring back some clarity to her mind, and while she still hasn't fully recovered from the events of last month, she recognizes that there are things that need to be done. Even if she's not exactly looking forward to some of them, duty and responsibility have always been her faithful masks.
She'll keep going.
It's as she gets ready for the day that she notices something unfamiliar resting upon her trunk (alongside that "prize" that wretched woman had given her; would she have to bury it like she did with that stuffed toy?). Two glass bottles of water tied together with a bit of string, and a note from Zo. She spends a moment inspecting them, and then, following a gut feeling about it, calls out to one of her roommates.]
Fi? ... Could you come here for a moment?
Around the Tower; open
Floor Thirty-Five
[After that is all said and done, Zelda begins her descent of the Tower, searching for familiar faces and looking out for any changes to the building itself.
She makes a brief stop here, however, though not because of anything particularly noteworthy. No, it's merely her reflection in the deep column of water that catches her eye.
'Time passes, people move... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth...'
And as she stares into that watery abyss, she wonders how she's grown since those days.]
Floor Twenty-Eight
[She makes another stop in her search on this floor, though she lingers here for quite a bit of time. Ever since it came into being, this music floor has been her favorite, for more reasons than one. How many hours has she spent here, teaching a young spirited girl how to play?
She saw that Minami's name was no longer on her dorm door, and she hasn't seen her friend since she's returned to the Tower, but something defensive within her refuses to let those facts connect and sink in. So it's almost out of habit that she makes her way over to her usual place at the harp and begins to play, losing herself in the music as she is often wont to do.
... It's only as the harp next to her begins to strum along of its own accord, haltingly, only just able to keep up (like how she played) that it hits her like a battering ram.
Minami is gone.
Zelda stops, draws her arms in and around herself, and does everything in her power to keep from shaking too violently. She's only somewhat successful.]
Floor Thirteen
[The Princess doesn't spend much time on the floors between the music room and here, not unless she finds someone she knows. And normally, she wouldn't spend much time here in the cathedral either. After all, she doesn't see any reason to get caught up with the Tower's less than moral residents, who seem to have made this floor something of a headquarters.
But this time she does stop, taking a seat in one of the pews. And, clasping her hands over her heart, she prays.
For those trapped here, for those who have disappeared, for her homeland, and for their future, she prays.]
Floor Three
[Here, Zelda places a book about dealing with loss on the highest shelf of the farthest bookcase she can find.
Screw you, Ruana.]
((ooc; Feel free to have your character run into Zelda on any floor; these are just places where she's stopping on her own! o/))
Setting: Room 1-09, and then all across the Tower
Format: Action to start; I'll try not to fail if you want to do prose!
Summary: The Princess of Hyrule returns to the Tower, gets an interesting prize for participation in June's competition, then goes looking for familiar faces.
Warnings: Some angst is a given - will note if anything else comes up.
Room 1-09; closed to Fi
[Zelda spent most of her first day back in the Tower proper curled up in her bed. In a way, she knew it to a be selfish act - there would likely be people looking for her and worrying, but to be honest, after spending so much time with absolutely no privacy what so ever, she needs a bit of time to herself. Besides, she figures those who would look for her would only fret more if they saw her fresh from the competition. She wasn't exactly in the best of states at the end of all that, after all.
Relatively comfortable rest does indeed bring back some clarity to her mind, and while she still hasn't fully recovered from the events of last month, she recognizes that there are things that need to be done. Even if she's not exactly looking forward to some of them, duty and responsibility have always been her faithful masks.
She'll keep going.
It's as she gets ready for the day that she notices something unfamiliar resting upon her trunk (alongside that "prize" that wretched woman had given her; would she have to bury it like she did with that stuffed toy?). Two glass bottles of water tied together with a bit of string, and a note from Zo. She spends a moment inspecting them, and then, following a gut feeling about it, calls out to one of her roommates.]
Fi? ... Could you come here for a moment?
Around the Tower; open
Floor Thirty-Five
[After that is all said and done, Zelda begins her descent of the Tower, searching for familiar faces and looking out for any changes to the building itself.
She makes a brief stop here, however, though not because of anything particularly noteworthy. No, it's merely her reflection in the deep column of water that catches her eye.
'Time passes, people move... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth...'
And as she stares into that watery abyss, she wonders how she's grown since those days.]
Floor Twenty-Eight
[She makes another stop in her search on this floor, though she lingers here for quite a bit of time. Ever since it came into being, this music floor has been her favorite, for more reasons than one. How many hours has she spent here, teaching a young spirited girl how to play?
She saw that Minami's name was no longer on her dorm door, and she hasn't seen her friend since she's returned to the Tower, but something defensive within her refuses to let those facts connect and sink in. So it's almost out of habit that she makes her way over to her usual place at the harp and begins to play, losing herself in the music as she is often wont to do.
... It's only as the harp next to her begins to strum along of its own accord, haltingly, only just able to keep up (like how she played) that it hits her like a battering ram.
Minami is gone.
Zelda stops, draws her arms in and around herself, and does everything in her power to keep from shaking too violently. She's only somewhat successful.]
Floor Thirteen
[The Princess doesn't spend much time on the floors between the music room and here, not unless she finds someone she knows. And normally, she wouldn't spend much time here in the cathedral either. After all, she doesn't see any reason to get caught up with the Tower's less than moral residents, who seem to have made this floor something of a headquarters.
But this time she does stop, taking a seat in one of the pews. And, clasping her hands over her heart, she prays.
For those trapped here, for those who have disappeared, for her homeland, and for their future, she prays.]
Floor Three
[Here, Zelda places a book about dealing with loss on the highest shelf of the farthest bookcase she can find.
Screw you, Ruana.]
((ooc; Feel free to have your character run into Zelda on any floor; these are just places where she's stopping on her own! o/))

no subject
I would not say as much if I did not.
[And then she's pushing aside her hair so she may tie it around her neck. Well, at least, around the indigo collar around her neck. She sighs a bit as she remembers that it's there.]
Unfortunately, I imagine this ridiculous collar detracts from its beauty while on me, but I do like it all the same.
no subject
[...Tara's brain catches up with her mouth, and she hastily amends:] I, I mean...w-we all have collars here, right? So it doesn't really detract f-from anything. I mean, it'd be like saying that about your ears, o-or your... [She struggles to think of another ubiquitous body part. It's not as easy, here in the tower with different species of being. Finally, she finishes lamely with:] ...t-teeth.
no subject
[Okay, she can't help grinning just a bit in amusement at that. Entirely good-naturedly, of course, and probably the first genuine smile she's made in weeks. Still, stifling a laugh, she tries to suppress that grin into a more polite smile, because the last thing she wants is for Tara to think she's making fun of her.]
I shall take your word for it, then.
no subject
Really, Tara is used to people laughing at her - good naturedly, of course, but laughing, because her sense of humor really is a bit...odd.
So, on the one hand, she's glad to see Zelda looking properly amused, properly smiling. And, on the other hand, it's nice to see someone considering her feelings enough to try not to laugh at her.
It's a good feeling.]
That...s-started better, in my head. S-Sorry.
[And, so as not to push her luck, subject change time!]
So. Um, th-there's food again. Have you seen it?
[And, more importantly, have you eaten any of it?]
no subject
Zelda tilts her head at the other girl's question, then shakes it.]
No, not yet. I... have not had much of an appetite recently.
[Both figuratively and literally, given how those under Ruana's "care" that last week had no hunger or thirst whatsoever.]
What is its quality?
[Riki being as unpredictable as he was in the competition, she doesn't know what to expect.]
no subject
I mean...some of it is poisonous. Or, um, probably poisonous. I, I still wouldn't have any soup. It's supposed to be possible, t-to make pufferfish so it doesn't kill you. But, I-I'm not sure w-we should trust them to do that.
no subject
Pufferfish...?
[By the way she says it, it doesn't seem like her world has such a thing. There's a questioning headtilt, but she doesn't think Tara's the type to be insincere in such a way.]
I see. [She nods.] I have never heard of anything like that, but I shall trust your judgment. To be honest, I am in no hurry to consume anything they have prepared for us any time soon.
[Which is probably a reason why she steers clear of the restaurant like she does.]
no subject
[Hero types may get into the hyper focused mode where they think they're above such things as eating and resting. This is why there are people like Tara around to remind them.
Even so, the menu is a bit adventurous, especially compared to how bland it is normally, and so she offers in a hopeful tone:]
I mean...at least a fish. I, I-I could catch a fish. I can do that, now, a-and I could cook it.
no subject
[And then, added somewhat bashfully because she appreciates the offer, but still isn't one to take them up for forwardly:]
... Or have it prepared by someone I can trust, for that matter.
no subject
Then she realizes she's taking a second to smile like a dork, and hastily tries to compose herself.]
Well, um, I-I was, um, thinking of starting a garden. In case this...well, um, in case it happens again. So, um, m-maybe it can be a thing.
no subject
[And, well, her lifestyle has never really lent itself to staying in one place enough too grow food, but--]
I cannot say I know much about gardening, but if you would like assistance, I would be happy to help.
[If she even can. It would... help get her mind off other things, in any case.]
no subject
...so, um, it'd be really great if you could help, Zelda. I...I mean it. W-We can all learn together!