☾ ℭecil ℌarvey (AU) (
proteusmoon) wrote in
towerofanimus2013-02-17 04:28 am
Entry tags:
001. ☾ Introduction ; Arrival
Characters: Cecil Harvey & OPEN
Setting: February 14th–16th; Dorms (she awakens in 3-01), Floor 99, Floor 90, Floor 87, Floor 81.
Format: Prose to start with, but I'll match you!
Summary: Cecil has just arrived in the tower and is finding the whole experience more than a little disorienting. Disheartened by the news that her world has been destroyed, she takes to wandering her apparent new home. I'm really interested in having her affected by one of the tape players, sooo if you're up for tape player shenanigans, put a ♥ in the subject line after your location choice and I'll come hit you up OOC for plotting!
Warnings: None for now!
Cecil bolted upright, eyes snapping wide open, and immediately reached for her hip on instinct. Of course, she found no sword there, which only served to alarm her more. Despite being raised for war in a time of peace, no simple task was ever not marked by her soldier's upbringing and Cecil was on her feet as soon as she'd realized her weapon was not within reach the way it should have been, the way it always was. Everything was odd and unfamiliar around her, making it obvious she was not in Baron, if her strange and uncomfortable clothing was not a testament enough of that. She moved to take a step away from the bed and a flutter of paper caught her attention. She picked up the letters from the floor where they'd fallen and skimmed over the printed words.
The paladin didn't know how many times she read the first one over exactly, but a fresh wave of pain washed over her every time her eyes fell on one word: "destroyed". The ground swelled up at her and she had no choice but to sit back down on the bed or else she'd fall herself. Her gut felt twisted in knots and her hands visibly shook, but she wasn't entirely surprised by the news. When the initial shock wore off, she simply held her head in her hands and cried.
She'd spent months trying to save the Blue Planet, but it'd fallen to Zemus anyway. Even in spite of defeating him, it would seem he'd won in the end.
Cecil wasn't idle for long. She could accept that the world she knew was gone because of her own failings, but she couldn't accept that the others were too. Kain, Rose, Rydia... They had to have lived, escaped somehow like she had. Somehow, she would find them and they'd take back the Blue Planet. The white knight wiped her face and got back up, paced the floor of the dormitory room and looked more closely at her surroundings. She seemed to share the room with other women, but the trunk at the foot of her bed distracted her from the fact. Warily, as chests on her world were known to contain monsters sometimes, she opened it and fortunately found a weapon— the Mythgraven Blade.
Dorms
In hopes of finding her friends, Cecil is roaming the dormitory halls for them, calling their names. She could use help, so you can either play tour guide or give some tips on surviving the rest of the tower.
Floor 99
Crystals are a familiar sight for Cecil. On her home world, crystals are often sentient beings in their own right, practically considered deities by all peoples. Cecil was probably attracted here by the comforting surroundings and is exploring to keep her mind off of everything else.
Floor 90
Cecil's always had a little bit of a weak spot for music (and... dancers, but let's not talk about that). The mermaids' songs are haunting, but the paladin knows a femme fatale when she sees one, so she's probably hanging back.
Floor 87
Wizard of Oz poppy field. (Not that Cecil knows what the Wizard of Oz is.) Maybe your character finds Cecil asleep, about to be devoured by monsters, or maybe she finds your character asleep, about to be devoured by monsters! I have no preference for who's being rescued!
Floor 81
Your character is most likely to find Cecil sitting in a window, stargazing and brooding about her lost world.
Setting: February 14th–16th; Dorms (she awakens in 3-01), Floor 99, Floor 90, Floor 87, Floor 81.
Format: Prose to start with, but I'll match you!
Summary: Cecil has just arrived in the tower and is finding the whole experience more than a little disorienting. Disheartened by the news that her world has been destroyed, she takes to wandering her apparent new home. I'm really interested in having her affected by one of the tape players, sooo if you're up for tape player shenanigans, put a ♥ in the subject line after your location choice and I'll come hit you up OOC for plotting!
Warnings: None for now!
Cecil bolted upright, eyes snapping wide open, and immediately reached for her hip on instinct. Of course, she found no sword there, which only served to alarm her more. Despite being raised for war in a time of peace, no simple task was ever not marked by her soldier's upbringing and Cecil was on her feet as soon as she'd realized her weapon was not within reach the way it should have been, the way it always was. Everything was odd and unfamiliar around her, making it obvious she was not in Baron, if her strange and uncomfortable clothing was not a testament enough of that. She moved to take a step away from the bed and a flutter of paper caught her attention. She picked up the letters from the floor where they'd fallen and skimmed over the printed words.
The paladin didn't know how many times she read the first one over exactly, but a fresh wave of pain washed over her every time her eyes fell on one word: "destroyed". The ground swelled up at her and she had no choice but to sit back down on the bed or else she'd fall herself. Her gut felt twisted in knots and her hands visibly shook, but she wasn't entirely surprised by the news. When the initial shock wore off, she simply held her head in her hands and cried.
She'd spent months trying to save the Blue Planet, but it'd fallen to Zemus anyway. Even in spite of defeating him, it would seem he'd won in the end.
Cecil wasn't idle for long. She could accept that the world she knew was gone because of her own failings, but she couldn't accept that the others were too. Kain, Rose, Rydia... They had to have lived, escaped somehow like she had. Somehow, she would find them and they'd take back the Blue Planet. The white knight wiped her face and got back up, paced the floor of the dormitory room and looked more closely at her surroundings. She seemed to share the room with other women, but the trunk at the foot of her bed distracted her from the fact. Warily, as chests on her world were known to contain monsters sometimes, she opened it and fortunately found a weapon— the Mythgraven Blade.
Dorms
In hopes of finding her friends, Cecil is roaming the dormitory halls for them, calling their names. She could use help, so you can either play tour guide or give some tips on surviving the rest of the tower.
Floor 99
Crystals are a familiar sight for Cecil. On her home world, crystals are often sentient beings in their own right, practically considered deities by all peoples. Cecil was probably attracted here by the comforting surroundings and is exploring to keep her mind off of everything else.
Floor 90
Cecil's always had a little bit of a weak spot for music (and... dancers, but let's not talk about that). The mermaids' songs are haunting, but the paladin knows a femme fatale when she sees one, so she's probably hanging back.
Floor 87
Wizard of Oz poppy field. (Not that Cecil knows what the Wizard of Oz is.) Maybe your character finds Cecil asleep, about to be devoured by monsters, or maybe she finds your character asleep, about to be devoured by monsters! I have no preference for who's being rescued!
Floor 81
Your character is most likely to find Cecil sitting in a window, stargazing and brooding about her lost world.

Floor 90
This lake was a place she hadn't seen before, but she immediate recognised the calls that came from the water. Then she saw the woman, standing nearby; at least she seemed to be standing back. England approached her, eyeing the lake cautiously.
"You should be careful of those."
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"Do you know what they are?"
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"Mermaids," she said quietly. "Not ones to be trusted, in my experience."
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"I would hope there is as well, England," she replied, "I only question the usefulness of escape if there is nothing to return to." Cecil was probably carrying around more guilt about the whole affair than she realized herself, already half convinced that the Tower was her punishment for letting the Blue Planet fall.
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She shook her head. "Everything must be fine. And I'm not the only one who believes so. I've spoken to several in the tower who believe everyone back home to be just fine."
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The idea of being kept in this tower for the rest of her life, away from her home, her people, the other nations she cared about; even her sisters, France. America... No. No, she refused to entertain those thoughts for long.
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"That's true. You bring up a good point..." Another sigh and the white knight turned back to England, offering her a rueful smile. "I apologize for my pessimism. Thank you for reminding me to be hopeful."
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She frowned, arms folded across her chest, eyes staring out at the water.
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Had somebody started World War III while she slept? No, it didn't make sense. That was one of the things she had been confused by, the thing besides her own stubborn persistence that had kept her doubting.
It did strike her, however, that things might not be the same for Cecil. England had spoken to somebody in this tower who she knew to have died in the fifteenth century, after all. As strange as it was, it seemed there were people from places that were not her own world. "Although... ah, where are you from exactly?"
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"Ah," Cecil replied, "I do not think we are from the same world. I am from the Blue Planet, from the Kingdom of Baron."
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The paladin raises her brows suddenly then when a theory occurs to her. "If... you are your country... how is it that you can survive if it has been destroyed? Perhaps this is further proof that what is claimed by our hosts is not the truth?"
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England considered what Cecil was putting across, a slight crease in her brow. "And that... that is true."
She thought for a moment. She missed her people, her country, and felt the pang of that loss, of being very far away from them. But it was true that she wasn't ill or critically hurt, as some serious loss of her culture would provoke; that had to be a good sign. Of course, anything was possible and she remembered being told "time travelled differently back home" or something to that effect, but she ignored that. Her home had to be fine.
"It would make a lot more sense for our world's to be just fine. We haven't been saved, just kidnapped."
Floor 99 ♥
It was here that he spotted Cecil. "Hey, haven't seen you around before," he said. "Are you new?"
♥
"In a manner of speaking, yes," she answered, standing up from where she'd been seated at the edge of one of the small ponds. "I found myself waking up in one of the bedrooms here the other day."
Starting the tape effect, if you don't mind!
No problem at all! o7
Even if all she had was the lightly padded gambeson she'd found in her trunk to protect her, she was determined to handle a fight anyway, alone if she had to. Shield up and sword at the ready in her right hand, Cecil followed the strange noise behind a few of the larger intricate crystals.
"A tape player?" She blinked down in disbelief at the heart-shaped mechanism emitting the unusual sounds. It didn't seem anything like music to her and she frowned at it thoughtfully. She lowered her shield and put away her sword, but she still felt uneasy for some reason. Different from her mood moments ago. She felt restless suddenly as she stared down at the player, unable to turn away. "I... think... it's safe. No monsters, at least."
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"Cecil Harvey," the young woman answered and her smile turned slightly coy. "You have three names? Most men I have met only have two. May I ask what makes you so special?" She wore no dress today to curtsy with, which would have been her traditional form of greeting, so she instead had to settle for presenting her hand — with a wink.
That was her first sign that something was wrong. Cecil wasn't certain she'd ever winked at anyone in her life before. She was neither flirtatious nor cocky in nature and, secondly, she would certainly not have ever spoken to someone she just now met in such a manner. It was rude and a little presumptuous she felt, yet she made no move to apologize, let alone retract her statements.