Patrick Dawn (
bashfulshifter) wrote in
towerofanimus2013-08-04 10:28 pm
Catch and Release - Semi-Open
Characters: Anyone who's signed up for the Monster Souls plot. Parts one and two will have their own threads, for those involved in only one or the other.
Setting: Part one - August 3rd, nightfall, starting on floor ninety-nine and working down. Part two - August 4th (early morning) through the 8th, any floor(s). If you think your character might attack/kill Rick for his actions here, might be best to choose the later times to avoid continuity errors/time shenanigans/the like.
Format: Any!
Summary: See above plot link. Rick plans to help Kid Sephiroth with his bestiary by bonding with a monster so that he can shift into it and learn what it is (part one). Things Go Wrong (part two) and Rick begins actively seeking out characters who have close CR that are not presently in the Tower (such as loved ones left at home, or other characters that have disappeared from the Tower and are not currently around); he will engage them in uncomfortable conversation about these relationships and will go out of his way to combine them with the victim's worst fears (which he is also suddenly aware of). Awkward times all around!
Warnings: Violence/injury/character death possible in part one, and...probably the same for part two (combined with lots of angst).
Part One: Catch | Part Two: Release
Setting: Part one - August 3rd, nightfall, starting on floor ninety-nine and working down. Part two - August 4th (early morning) through the 8th, any floor(s). If you think your character might attack/kill Rick for his actions here, might be best to choose the later times to avoid continuity errors/time shenanigans/the like.
Format: Any!
Summary: See above plot link. Rick plans to help Kid Sephiroth with his bestiary by bonding with a monster so that he can shift into it and learn what it is (part one). Things Go Wrong (part two) and Rick begins actively seeking out characters who have close CR that are not presently in the Tower (such as loved ones left at home, or other characters that have disappeared from the Tower and are not currently around); he will engage them in uncomfortable conversation about these relationships and will go out of his way to combine them with the victim's worst fears (which he is also suddenly aware of). Awkward times all around!
Warnings: Violence/injury/character death possible in part one, and...probably the same for part two (combined with lots of angst).
Part One: Catch | Part Two: Release

no subject
Right, right, of course. Whatever you say pal. I'll just leave you to win that war, then.
[He turns to leave. Kariya's going to do himself in with or without his help, it looks like.]