Terra-Xehanort (No Man's Land) (
terra_nullius) wrote in
towerofanimus2013-10-28 06:51 am
Entry tags:
candy, candy, candy candy candy...
Characters: Terra-Xehanort, Aqua (OU), Terra (AU), and anyone else who wants to poke him
Setting: Various
Format: Action, prose is okay if you'd rather as I'll switch
Summary: A dude is looking for candy. A couple times people spend time with him. Maybe you do too.
Warnings: None.
Notes: Two prompts are closed to certain people, the other one is open to everyone.
[FLOOR 48 - Aqua
So far it had been all right, though the novelty was wearing off. The past few floors he'd been a bit careless... but it had been worth it so far. Now it was time to consider the next floor... this had been a good way to catalogue mass floors at once, after all. He gets on the elevator, and selects the number of the floor at random. 48 seems like a nice arbitrary number, considering his location... and thus he stands to wait for the elevator to finish its trip.]
[DAY 25 - Terra
Trying to ignore the thoughts of candy and searching, trying to avoid other people who might be looking... he was tired of it all. He'd been looking for five days already, and it was getting increasingly less effective. Now, he instead listlessly wanders the hallways to distract himself, not venturing onto floors, trying to avoid anything to do with the event.]
[Maybe you're looking for candy too! He's definitely looking for candy, as well as interesting places to look for it. Perhaps you bump into him on the way between floors... he'd like a diversion or to stop and chat with an acquaintance. He certainly has his hands full, if nothing else!]
Setting: Various
Format: Action, prose is okay if you'd rather as I'll switch
Summary: A dude is looking for candy. A couple times people spend time with him. Maybe you do too.
Warnings: None.
Notes: Two prompts are closed to certain people, the other one is open to everyone.
[FLOOR 48 - Aqua
So far it had been all right, though the novelty was wearing off. The past few floors he'd been a bit careless... but it had been worth it so far. Now it was time to consider the next floor... this had been a good way to catalogue mass floors at once, after all. He gets on the elevator, and selects the number of the floor at random. 48 seems like a nice arbitrary number, considering his location... and thus he stands to wait for the elevator to finish its trip.]
[DAY 25 - Terra
Trying to ignore the thoughts of candy and searching, trying to avoid other people who might be looking... he was tired of it all. He'd been looking for five days already, and it was getting increasingly less effective. Now, he instead listlessly wanders the hallways to distract himself, not venturing onto floors, trying to avoid anything to do with the event.]
[Maybe you're looking for candy too! He's definitely looking for candy, as well as interesting places to look for it. Perhaps you bump into him on the way between floors... he'd like a diversion or to stop and chat with an acquaintance. He certainly has his hands full, if nothing else!]

no subject
[When running through the Score, why hide parts of it? He put it all there for a reason!
The matter of death is only a little more serious; Lorelei obviously thinks of it as being fairly trivial.]
Maybe they think one of these days it won't work and they won't come back. And yet nobody's ever died and then disappeared, they've simply vanished. I'd think they should be worried more about that, than temporary pain. Everyone has it so backwards, thinking the flesh they wear is 'who they are'. It isn't even really all that important. ..I can admit it's a little odd to find a human that agrees, though. Usually I'm told that I just don't understand death from a human perspective.
no subject
I don't know if I'd think differently any other place, but here... it's as you say. Those who leave don't die in the sense that we recognize, they simply pass... and thus they gain a tombstone. Not truly dead, but simply gone... isn't death kinder in that you return? Most people simply look at me oddly when I speak of such a thing. Most people do not understand the use in death in order to explore or learn things here... it is a tool in more ways than one.
no subject
Lorelei was mostly assuming to him it would just be music. Perhaps strange music.]
The tombstones are meaningless. Who is to say what happens to those who leave? We assume they're gone forever, but there is no certainty to it. They leave, some return, some do not. Death is a far quicker thing to return from, even if after several deaths there begin to be side effects.
[He rubs one hand through his hair, frowning.]
But as it is, I can't disagree. It's useful. 'Curiosity killed the cat' is meaningless if it doesn't stay dead, so there's no harm in ever indulging. Maybe it's.. an influence from their own worlds, where death seems to be more permanent and nobody comes back. You and I have no ... real behavioral expectation when it comes to death or loss, so it doesn't matter to us as much.
no subject
In a way, perhaps, it's a blessing. We're not bound to such notions, thus we have more freedom in thought and action. I'd never thought of it that way. I knew there was little reason to bemoan the lack of knowledge, but forging my own seems much healthier in this environment.
no subject
[He frowned, more to himself than Xehanort, then shrugged.]
It is what it is. It's nice to find someone as baffled as I over it, I'll admit that much. As for the rest.. well, I suppose if any of your experiments and exploration require a little assistance or company, on the floors that don't null powers at least, I'm a fairly competent healer. Death doesn't stop one for long but a good solid injury is an obnoxious thing that lasts for quite a while.