April (
technologic) wrote in
towerofanimus2013-04-24 05:00 pm
Entry tags:
Hacking #09: Distractions
Characters: April and anyone else!
Setting: Floor 15, Floor 14, Floor 99 and Dorm Room 2-04 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: After the events of the other week, April has decided that the best course of action is to distract herself as much as she possibly can with whatever she can.
[Floor 15]
[April tended to try to have something to work on when she's at the workshop, and today is no different. It's a bit awkward to try to work on things when one of her arms is still injured, but it hasn't stopped her before and it isn't going to stop her now. Plus, she's using her powers to help her move and bend metal anyway. And she seems to have a collection of things that she's working on, judging by the small collection of jars she has along with the random bits and pieces of metal and wire laying across the table she's working at, along with a few small lights and cds and attempts at making miniature wheels.
… Yeah, it's not really clear what she's making but at least she seems enthusiastic about it]
[Floor 14]
[Video games also tend to be a good distraction, at least to April anyway. Though her attempt at playing a racing game doesn't seem to be going well, judging how she keeps crashing the car to the point where she has to start the race over again. Which is just what happened now as she huffs and slumps in her beanbag chair slightly, pouting at the tv screen.]
D-dammit, this is really hard...
[Floor 99]
[She had never really explored this floor much before, so her restlessness eventually led to her looking around the caverns. While April did give herself a headache by examining the crystals too curiously, she does eventually decide to see what would happen if she used her electricity to reflect light through the crystals. And she is rather pleased her her results, judging by how she soon becomes focused on the little light show she managed to create along the cavern walls. And it is pretty to look at, if a bit blinding too thanks to how much twinkling is going on]
[Dorm Room 2-04. Locked to Aleph.]
[April had said a while ago that she would make a few things for Aleph, and today she's making good on the promise. Which is why she'll be knocking on his rooms door, a bag slung over her shoulder.]
Hey, Aleph, you there?
Setting: Floor 15, Floor 14, Floor 99 and Dorm Room 2-04 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: After the events of the other week, April has decided that the best course of action is to distract herself as much as she possibly can with whatever she can.
[Floor 15]
[April tended to try to have something to work on when she's at the workshop, and today is no different. It's a bit awkward to try to work on things when one of her arms is still injured, but it hasn't stopped her before and it isn't going to stop her now. Plus, she's using her powers to help her move and bend metal anyway. And she seems to have a collection of things that she's working on, judging by the small collection of jars she has along with the random bits and pieces of metal and wire laying across the table she's working at, along with a few small lights and cds and attempts at making miniature wheels.
… Yeah, it's not really clear what she's making but at least she seems enthusiastic about it]
[Floor 14]
[Video games also tend to be a good distraction, at least to April anyway. Though her attempt at playing a racing game doesn't seem to be going well, judging how she keeps crashing the car to the point where she has to start the race over again. Which is just what happened now as she huffs and slumps in her beanbag chair slightly, pouting at the tv screen.]
D-dammit, this is really hard...
[Floor 99]
[She had never really explored this floor much before, so her restlessness eventually led to her looking around the caverns. While April did give herself a headache by examining the crystals too curiously, she does eventually decide to see what would happen if she used her electricity to reflect light through the crystals. And she is rather pleased her her results, judging by how she soon becomes focused on the little light show she managed to create along the cavern walls. And it is pretty to look at, if a bit blinding too thanks to how much twinkling is going on]
[Dorm Room 2-04. Locked to Aleph.]
[April had said a while ago that she would make a few things for Aleph, and today she's making good on the promise. Which is why she'll be knocking on his rooms door, a bag slung over her shoulder.]
Hey, Aleph, you there?

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"If you do be wanting to..."
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"You use the stick or the arrow buttons to move around. The function of the buttons with the symbols on them vary in each game, but in this one X makes you move and B makes you slow down and stop."
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She nodded and began trying to move the thing on screen, crashing into a wall almost immediately.
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"... It, ah, takes a while to get used to. And racing games are kinda tough, in my experience."
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Plus racing games tended to cause more stress than help relieve it, in April's opinion.
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Yes maybe another game would be better...
"What other games do there be being?"
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April moves off her chair to go looking through some of the games, picking out a few as she goes.
"Let's see... There are puzzle games, fighting games, games that involve exploring dungeons, horror games, dancing games, games that involve jumping a lot, shooting games... I tend to like fighting games the best."
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She didn't want to play a horror game, they had enough horror, and dancing was stupid. Because she was bad at it.
"We could be playing a fighting game." If April liked them then they were bound to be good.
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"Okay, so first things first, you have to pick what character you want to be." She motions at the selection of characters on the screen.
"Each one has a different fighting style, and it shows at the bottom what they're good at. So, the one I'm picking now-" She selects one of the characters. "- Is very fast, according to the description at the bottom of the screen."
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She then points to one of the two green bars at the top of the screen. "That's your character's health bar, and it goes down each time your character gets hit. The aim of the game is to completely deplete your opponents health by attacking them."
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She looked back to the screen, "So when your opponent do be having no health they do be being dead and you do be winning?"
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"So, you ready to give this a try?"
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"One thing you can do when attacking is something called a combo. If you quickly press the attack button a number of times, your character will perform a series of attacks that are hard to block."
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