14 February 2014 @ 08:34 am
Characters: Aleph and April
Setting: Ballroom floor
Format: Actionspam
Summary: It might be a Ruana month, but it's Valentine's Day and they're married. They'll enjoy it while they can.
Warnings: None

I have no regrets )
 
 
03 September 2013 @ 06:45 pm
Characters: Enoch never intended it but, everyone who's up for drinking!
Setting: Cafeteria, throughout the day (sorry team indigo)
Format: Party, do what you want!
Summary: With Riki being generous with the food again, Enoch decides to see, first, if he can still get drunk at all, and second, if being drunk will help keep his new headmate quiet. A (not-so-) surprising amount of people are likely to be interested in drinking with him.
Warnings: Drunken shenanigans. Possible angst because he might actually talk about Eleven under the influence. Might also talk about gory details of the meeting with Ruana. Did I say drunken shenanigans? I think I need to say that again.

Who in the tower doesn't need a drink at this point? )

((ooc: Of course you can approach Enoch like any other log, but due to interest expressed this is actually more of a mingle! Start games and contests if you'd like or just hang out and have your characters get drunk or bodyguard or spectate. Please identify new games and contests in the header to make it clearer to people scrolling through! Naturally there can be several threads of the same game, considering this isn't organized at all.

Have fun, and do keep an eye out for monsters...))
 
 
01 September 2013 @ 07:38 pm
Characters: April and Aleph
Setting: Floor 28 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: The married couple decide to spend some time relaxing together after that last event.

We can swing and sway, we'll lock arms and legs )
 
 
08 August 2013 @ 02:05 pm
Characters: Aleph, April Sinclair, and those invited to their wedding.
Setting: Floor 99, the crystal caves
Format: Actionspam
Summary: Aleph and April are getting married. No, they don't care that they're doing it in a horrortower in a Jason month - this is still a celebration.
Warnings: Nothing is likely to come up.

we're heading in the same direction )
 
 
02 August 2013 @ 10:43 pm
Characters: Asako and you, hopefully.
Setting: Various floors on the tower.
Format: I'll start with action, but will match you.
Summary: Postal work and attempting to seriously contemplate things.
Warnings: Some thought processes that could be construed as suicidal, so warning for that right now. Also, Asako logic does not equal earth logic, so warning for that too. Other warnings will be added as needed.

with the monsters in your head )
 
 
31 July 2013 @ 08:14 pm
Characters: April and anyone else!
Setting: Floor 28, Floor 39, Floor 22 (Locked to Naoya) and Floor 62 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: April likes keeping herself busy, especially after all the shenanigans that were going on. So, time to keep herself busy!

Floor 28 )

Floor 39 )

Floor 22 [Locked] )

Floor 62 [Locked] )
 
 
17 July 2013 @ 04:50 pm
Characters: open to all
Setting: infirmary; around the Tower in general
Format: party-style all week; please note the date your post is taking place in the subject line
Summary: The results of the collar boycott slowly become clear...
Warnings: standard Tower warnings
Note: You may NPC your own retrieval units.

The results don't begin to become clear until Tuesday--Monday passes more or less without incident, except for the number of orange-collared residents who miss their checks. And on Tuesday, the retrieval units are out to search for them. It doesn't seem like they were meant to recover so many, though: a clever resident will be able to avoid their retrieval unit entirely. And so, some oranges continue to have escaped their collar checkup today.

It's worse on Wednesday. Retrieval units are out and about again, but this time to try and search for the yellow-collared residents who skipped the day before. No orange-collared residents are searched out at all, and even then there seems to be enough confusion in the programming of the retrieval units any boycotting yellows can run off and hide if they're careful about it.

By the time Thursday arrives, there's a general, obvious level of confusion in the retrieval units' retrieval programming. They were obviously not programmed to be searching for so many colors at once. Some residents may find themselves being dragged in for a second collar check this week, even if they went to theirs, and the infirmary seems to be working at double time. No one even bothers to search for the two wayward greens.

By Friday the retrieval units are out in a number that seems more fitting for a small militia than anything else. Still, they seem more intent on tracking down the greens--their programming still telling them to retrieve those who were missed the day before--but they don't seem to know which greens they're looking for. Anyone with a green collar may be dragged in for a collar check, possibly multiple times today.

Saturday is chaos in the infirmary. The retrieval units seem to have entirely lost sight of who they're actually searching for, and anyone brought into the checkup room will be able to see how messy and confused it looks, with no real time to clean it and orange through violet collar fluid all lined up at once where normally only the color of the day and of the day before would be out at all. Again people may be brought in for multiple checks while those intent on evading capture can remain elusive.

But Sunday--on Sunday the entire process breaks down. There's too much volume for the retrieval units to handle, and they scatter about in a strange catch and release program, dragging anyone they catch to random places around the Tower before letting them go. They don't seem to be entirely certain of what they're supposed to be doing.

Something else happens on Sunday, as well...
 
 
14 July 2013 @ 03:07 pm
Characters: France and you!
Setting: 3-14 and the dormitory hallways, Floor 1 (the cafeteria), and Floor 78 (the mail room).
Format: Starting with action, but I'll match you.
Summary: It's Bastille Day - or, in other words, France's birthday! Screw all this depressing horrortower junk. He's celebrating! This is basically a catch-all post for France to dick around during his birthday, so feel free to come up with a prompt that's not on the list.
Warnings: France being even more flirty and even more naked than usual. Yes, it's possible. And then some angst in the last prompt.


To arms, citizens! )
 
 
11 July 2013 @ 07:20 pm
Characters: April and Aleph
Setting: Floor 25 (Locked to Aleph).
Format: Brackets to start with, but I can match you
Summary: Due to a combination of Aleph's towerversary and recent plot happenings, they decided a date was needed in order to unwind a bit.

Let it slide, let your troubles fall behind you )
 
 
10 June 2013 @ 04:15 pm
Characters: The Spine and YOU... guest-starring Rabbit (Night)!
Setting: Floors 61, 5, and 28
Format: Action spam, but I'll switch to prose if you'd rather!
Summary: The Spine is dealing with recent events as best he can--as well as that creepy feeling that sleeping in his dormitory room may not be the wisest thing to do.
Warnings: Robots?

Floor Sixty-One

[A week or so ago, The Spine had been directed to this floor if he wished to see the sky. There certainly was a sky to see, but it was not the one he had hoped for. For one thing, there were far too many eyes. He stands just inside the door, brim of his fedora pushed up with a silver finger as he regards the clouds and mountains with evident suspicion.]

Floor Five

[As dangerous as exploring could be in the Tower, The Spine was restless, particularly after discovering that the sky he had been promised was as false as everything else in this place. It's beginning to get to him, this knowledge that nothing is real. Nothing, except the souls that he and his brother shouldn't by rights have. The souls that made death, real death, a possibility.

He finds his way to the viewing stations and stays there for a while, expression impassive as he stares at the ruin of his world.]


Floor Twenty-Eight: Day

[The Spine can be found standing near the back wall with a guitar in his hands, playing as he quietly sings one of two songs.]

Floor Twenty-Eight: Night

[Night time will find two automatons sitting close in the music room. Being surrounded by instruments is a great comfort, as is the presence of each to the other. They might not need to sleep, but wandering the hallways at night is dangerous--as is, The Spine feels certain, staying in their rooms where something lurks beneath their beds.

...It's a bit difficult to ignore the way some of the instruments occasionally play snippets of unsettling, unearthly tunes. No stasis time will be had this night for the silver automaton.
]

{OOC Note: Tagging Floor Twenty-Eight: Night will get responses from both Rabbit and The Spine!}
 
 
09 June 2013 @ 01:50 pm
Characters: April and anyone else!
Setting: Floor 84, Floor 28, Floor 15, and Dorm Room 2-04 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: Now that there's a bit of a lull, April is throwing herself into being productive and dealing with some anger issues. The results vary.

Floor 84 )

Floor 28 )

Floor 15 )

Dorm Room 2-04 [Locked] )
 
 
01 June 2013 @ 01:09 am
Characters: any
Setting: all around the Tower
Format: any/party-style
Summary: A general mingle log for the reaction to the beginning of the Idealism event.
Warnings: PG-13; please include any more detailed warnings in your threads if necessary
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 
 
01 June 2013 @ 12:24 am
Characters: Aleph and you.
Setting: June 1st, riiight after the reveal.
Format: Starting with actionspam, but will match you.
Summary: Aleph has had enough of it.
Warnings: Will edit if anything comes up.

from my heart, my empty heart )
 
 
 
11 May 2013 @ 07:13 pm
Characters: Frederick and ERRYBODY
Setting: Various tower floors, but pretty much just the dormitories and a couple First Block floors.
Format: Starting action, but I'll match your preference.
Summary: A knight wakes up in the tower! Exploration and serious good times ensue, or something like that.
Warnings: None as of yet, to be updated!

Room 5-08 )

Floor Four - Does This One Even Have a Nickname? )

Floor Six - Forest )
 
 
11 May 2013 @ 06:49 pm
Characters: Asahi Yuki and you!
Setting: Dormitories (room 01-11), floor four, floor fifteen.
Format: I'll be doing action, feel free to prose though if you want, I don't mind!
Summary: Asahi wakes up in the tower and has a fit.
Warnings: Some very slight blood in the second prompt.

( room 01-11 ) )

( floor four ) )

( floor fifteen ) )

( ooc: as a side note, Asahi has the ability to see through people's lies, so if you would rather not have her do that to your character as she talks to them then please don't tag, thanks! )
 
 
10 May 2013 @ 03:21 pm
Characters: April and Aleph
Setting: Floor 25
Format: Brackets to start with, but I can match
Summary: In which Aleph and April get their hands on booze and decide to get tipsy in the meadow

You sang 'shots, shots, shots' then walked to your top drawer and threw socks everywhere singing 'SOCKS, SOCKS, SOCKS!'  )
 
 
24 April 2013 @ 05:00 pm
Characters: April and anyone else!
Setting: Floor 15, Floor 14, Floor 99 and Dorm Room 2-04 (Locked to Aleph).
Format: Brackets to start with, but I can match you!
Summary: After the events of the other week, April has decided that the best course of action is to distract herself as much as she possibly can with whatever she can.

Floor 15 )

Floor 14 )

Floor 99 )

Dorm Room 2-04 [Locked] )
 
 
!!If you're a female character from Groups C, D, or not in a brainwashed group at all, please note if you wish to be killed or not.!!

---------------------------------------


Characters: Guy Cecil and you
Setting: Alllllll over the place the whole week. Pick a mode, pick a floor, pick a date for this week, and pick whether you wish to die or not, basically!
Format: Action preferred, but I'll follow.
Summary: Sometimes Guy tries to patrol and do as he's been told. Sometimes he regains his clarity with a frightful realization. And sometimes snapping out of it just makes things so much worse
Warnings: Brainwashing, a bit of body horror, mental trauma, panic, and bloody bludgeoning with chains. A note: Guy's modifications can and WILL make him kill women, especially if you catch him while he's sane for too long.

---------------------------------------


And when he was good, he was very, very good - (Dormitories - Drone Mode) )

---------------------------------------


But when he was bad - (Various - Sane) )

---------------------------------------


he was horrid - (Various - Panicked) )
 
 
Characters: Naoya and whomever stumbles across him. (Aside from floor 13 which is closed to close CR only.)
Setting: Floor 101 (the hanging gardens), floor 64 (the desert), floor 13 (the cathedral). Backdated slightly to before the event.
Format: Either.
Summary: Naoya is... upset, over various things. He's trying to calm himself down, but it doesn't go that well.
Warnings: Severe rage. If you catch him badly he might attack you or simply go silent. Also, only close CR should tag him on floor 13. If you don't know if your character counts, please ask me first or just PM me.

Floor 101 )

Floor 64 )

Floor 13 - CLOSED TO CLOSE CR )