Animus Moderators (
animusmods) wrote in
towerofanimus2014-04-27 06:16 pm
Ex Machina; Infiltration
Characters: Riki and the infiltration team
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror
Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.
Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.
In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror
Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.
Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.
In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.

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But then the screens appeared near everyone. And they were undoing their work on the third panel. He couldn't do much - but he could try to attack the floating screens, rushing at one of the ones around the panel and drawing his arm back for a punch with all his strength.
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So, what does he do? Well, the only thing he really can do right about now. He ducks and rolls under the nearest spike, attempting to take a grab at the plugs as he slides across the floor. If he can just unplug the darn thing, that should buy the others time to take care of that last panel.
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Enoch's punch and Riku's pulling of the plug occur at the exact same moment, and before Enoch's fist can connect the screen flickers out of existence, along with all the others. The spikes crashing into Zelda's barrier cease their assault at that moment as well, snaking back into the wall.
A breath later, the screens reappear, but the spikes stay put. The damage dealt to the final panel continues to be fixed by some screens while others float ominously among the group.
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It doesn't mean she hadn't been forced to restrain herself from time to time and when things go quiet and the screens appear throughout the room, she finds herself startled. It's almost more ominous than the glittering monsters from earlier.
Just like before, she knows she doesn't need to tell them to be careful. Being careful is out of the question at this point.
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"Everyone stay back," she tells the others. "And shield the ones who are hurt. I really don't know what will happen." And no one ask her not to do this because the answer will be "no".
"Please work," she says softly.
Immediately, she tosses the Pyre Seal up, and as a glow surrounds her, it multiplies rapidly, encircling all the floating screens completely before setting off a powerful explosion--which usually manages to knock down or incapacitate an enemy for a time.
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They do not reappear, though the half that still remains continues to repair any damage done to the panel and float among the characters.
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She runs forward with a fierce cry, swinging her Keyblade at as many screens as she can reach, jumping from one to the other, making her way towards the screens that seem to be fixing the panel. At the very least, she hopes the distraction will help buy some people time.
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Xion's Keyblade, while real enough, never seems to connect with any of the screens, as if there is some force subtly deflecting it from connecting. Some of the screens float in her path as if to impede her progress.
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He hasn't yet seen the effects of the others' attacks.
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"Here goes! Amon-ra!"
The Persona raises its staff, as it uses Hieroglyphen at everything in its path, in hopes that it will at least distract or do some damage.
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She continues to try to deal glancing blows to the screens she passes, but now she's putting all of her focus in trying to move around and dodge the screens getting in her way, making a beeline for the screens repairing the panel, and attacking them if she can, as soon as she's within range.
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Those two screens are overcome by a sharp static before vanishing. The other screens remain, those closest to the panel continuing to fix the damage while the others float among the people, occasionally floating directly into their paths.
There is an ominous crackle of electricity and the sound of spikes scraping out of the wall; the electric whips and the spikes have reactivated, and now the residents have them to contend with, as well.
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"Enoch, stop! Follow Xion! I can't touch 'em!" He's yelling just before the whips and spikes start up again, running toward the retrieval unit and the defenders.
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—but when the room comes alive again with electric whips and spikes, David moves into action. He can't do anything about the spikes, and does his best to keep from getting impaled by them, but maybe ... maybe he can protect people from the whips.
So for now, he's going to try and intercept any whips heading for other members of the Infiltration Team, especially anyone attempting to use their powers on the screens—swooping in, hacking and slashing at the whips while trying not to get stung or pierced himself.
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<Can someone try and get the electricity to hit the screens?>
He has no hope of even making an attempt, but he'll play meatshield as long as they need.
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Right. He'd go after the repairing ones then, turning and attempting to shove another screen out of his way on his way there. If it didn't work, he'd heed Tobias's advice and try to lead it to one of the whips, ducking out of its way and hoping it hit the screen instead.
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pursehorse in the mouth. The situation changes and escalates pretty quickly, however. She charges up a sphere of energy, and lets it fly toward the screens - if her grapple beam got deflected before, it'll likely be so again, so back to basics.no subject
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She's getting closer to the screens near the panel, which also is bringing her within range of the whips and spikes. That gives her the same idea, the others have, at least. She races close to the screens nearest her, then at the last second, uses dodge roll to try to get out of the way.
Thankfully she has the foresight to try to dodge roll away or parallel to the walls, at least, rather than towards them.
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Zelda and Xion's dodging results in some of the whips coming into contact - of a sort - with the screens. They slide off without doing much damage, and Enoch's shove does the same thing. However, as their attempts are deflected, Samus's sphere of energy catches all three screens in its path, and they all go staticky before vanishing.
The screens are beginning to thin out; only a few more remain, and the screens nearest the panel swap places with the screens among the chaos of the people, whips, and spikes.
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A lightbulb goes off in his head, and he whips towards the others.
"Okay, I think I got this. If we can nail these things with offensive power and magic at the same time, we might be able to clean up shop here."
Provided the others start attacking the screens, Riku will hoist his Keyblade over his head and shoot down surges of electricity around the room. In the mean time, he opts to dodge and swerve, moving closer to the repair screens.
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"Got it!" she calls. And indeed, wherever she sees one of his spells about to hit a screen, she runs forward with her Keyblade to strike them first.
Unfortunately, even as she strikes at one of the screens, a spike - unnoticed, slices hard across her side, right around her ribcage and - to a lesser extent - some of her inner arm.
She stumbles, nearly falls with a yell. But then-
"I won't give in!"
She pushes herself upright, her Keyblade cloaked in Light. She moves, sharply, erratically, still trying (though it's much harder now) to focus on the screens Riku is targeting, and moving towards the ones that are repairing the panel. She's not as good about timing in this state, however.
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David's also being more choosy about which whips to intercept, after seeing that some of the other infiltration members are trying to bait the whips into attacking the screens for them. Anyone that looks vulnerable to getting whipped, though, is David's top priority in protecting. All the while, he continues trying to hack away at the whips targeting him or targeting others.
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