Characters: open to those staying in the machine room
Setting: machine room
Format: any
Summary: The time has come to make decisions about what will happen after everything is over.
Warnings: psychological horror (eventually)
 
 
Characters: open to those who want to fight Ruana
Setting: the lower administrative levels
Format: action, please!
Summary: It's time to take control of the Tower.
Warnings: physical and psychological horror, violence

When everyone is assembled, Zo opens up a portal--rather, he rips into space violently, as if doing anything less will cause it to snap back shut again. The way the portal quivers and shakes at the edges, it really might. He'll hurry everyone through--and they'll all step into a bedroom. The bed in the center is decorated in pink, with a large canopy and curtains surrounding the bed itself. The curtains are closed. It's silent, but the pressure is so thick in the air it's a living thing all its own. It's completely silent.
 
 
Characters: open
Setting: travelling through dead worlds
Format: any
Summary: The power has gone out, but a portal opens. Maybe all is not lost if you can gather up those who are missing...
Warnings: general animus endgame warnings
 
 
Characters: open to those trapped in cells
Setting: the cells
Format: any
Summary: Those left abandoned in the Tower have some time to speak to each other. In the middle of the room, a clock counts down...
Warnings: general animus endgame warnings
 
 
04 June 2014 @ 04:52 pm
Characters: open
Setting: floor 101/hidden floor; June 2
Format: action brackets, please
Summary: Something arrives.
Warnings: psychological horror, physical horror, violence

[The thing arrives on the twenty-third floor where no one is around to see it. But even if there was anyone except the retrieval units there, they would hardly have a chance to spot a single shadow, as the Tower pushes around and caresses the thing, hiding it away. The Tower ripples, then, and delivers the thing up and up, skipping floor after floor.

Floor one-hundred and one goes dark, and the glamour fails entirely. There's a thing lurking about in the darkness, approaching the way to the hidden floor. It can't be seen in this gloom, but it can be heard taking heavy, laden footsteps.]
 
 
24 May 2014 @ 11:08 pm
Characters: Aria, Zo, open
Setting: floor 001 for now
Format: action brackets
Summary: Aria and Zo reappear quite suddenly.
Warnings: standard animus event warnings

Aria and Zo tumble out of the elevator more than they step out of it. They look worse for wear; Zo's covered in minor scrapes and bruises, and Aria'a left arm hangs at her side uselessly, bloody and mangled. As soon as they're on solid ground, Zo turns and forces the elevator doors shut without touching them, leaving the broken car lodged in place behind it, and Aria slides to the floor, gasping for breath. They're both on high alert even for all their exhaustion.

SPEAK TO ARIA
SPEAK TO ZO
ESCAPE
-FLOOR EIGHT
 
 
18 May 2014 @ 11:56 am
Characters: Everyone.
Setting: Anywhere.
Format: Party style.
Summary: Post-Ex Machina catch-all mingle.
Warnings: See individual threads.

[After a long, drawn out battle, the infiltration team returns to the residential portion of the Tower, weary, battered... but victorious. Some catching up is in order.]
 
 
27 April 2014 @ 06:16 pm
Characters: Riki and the infiltration team
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror

Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.

Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.

In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.
 
 
Characters: Waver and/or anyone; this is meant to cover throughout the week starting from the 16th, and I'll add in prompts if any are needed!
Setting: Hidden floor: one prompt for Waver specifically and another for talking amongst your fellow potential infiltrators.
Format: Any
Summary: Waver has information to share and the populace has tactical espionage action to plan; this is also meant as an overall information-sharing/strategic planning mingle so have at it!
Warnings: Nothing yet.

fliege höher, laufe viel schneller )
 
 
12 April 2014 @ 02:02 am
Characters: [OU] Ventus and you!
Setting: Room 2-06, Floor 101 (Hanging Gardens), Floor 87 (Poppy Field), Floor 79 (Underwater), Floor 75 (Tower-ception) and Floor 35(Floating Lake).
Format: Starting prose, will match
Summary: Ven's finally back, and trying to piece together just what happened after all this time.
Warnings: Standard Animus fare, will update accordingly.

and it almost feels like nothing's changed at all )
 
 
25 March 2014 @ 09:11 am
Characters: any characters who were warped outside
Setting: outside
Format: any
Summary: The outcast residents arrive in the city that surrounds the Tower.
Warnings: psychological horror

The city appears on the horizon long before they reach it, of course--and it stretches and stretches and stretches, swallowing up the landscape until it's all that can be seen before them. And on a hill in the center lay the Tower, as if it were a monolith to be worshiped by an awestruck populace. But if that's the case, then the god has been abandoned: there is no one left alive to pay tribute.

But if that's the case, maybe it's the god who abandoned them first.

The city is dead, and its population has fallen like ash on the streets and buildings. The bodies are familiar ones to those who have seen their home worlds after being taken from it: corpses that do not decompose, with their insides pulled out through their mouths.

The city is sorted into ringed districts--while time is not on your side, you have to pass through each district anyway, so there's nothing saying you can't do a little exploring as long as you don't dawdle too long...
 
 
23 March 2014 @ 08:51 am
Characters: anyone outside of the Tower
Setting: outside
Format: any
Summary: You have been transported out of the Tower, and you must return quickly.
Warnings: psychological horror

It's pitch black here, though the ground is made of dirt and the Tower gleaming in the distance provides at least a sign that light exists somewhere. It's completely silent. It feels as if things might jump out at you--but that's probably your imagination.
 
 
Characters: Quark and open
Setting: All day March 9th, Dorm 1-12 and the first floor dorms, the cafeteria, library, and media room.
Format: Either, I'll follow.
Summary: Quark's just trying to have a nice day, keep himself busy and out of trouble. Feel free to join him; he wants to make some new friends! Just don't give him any kissing books to read, or kissing movies to watch.
Warnings: None for now.

where they’re far more suited than here )
 
 
09 March 2014 @ 01:00 am
Characters: Tobias and anyone who runs across him.
Setting: Floor 22 (art gallery), floor 25 (meadow), floor 81 (lounge)
Format: Whichever.
Summary: Tobias does some exploring, some eating, and some thinking.
Warnings: Mentions of child abuse/neglect and death. Animorphs is a kid's series, you guys! 8D

Floor 22 )

Floor 25 )

Floor 81 )
 
 
Characters: Rapunzel ([personal profile] gleamingly) and you!
Setting: Room 1-01, floor three, floor six, and floor twenty-two.
Format: I'm starting with prose, but I'll match you.
Summary: Rapunzel wakes up in the Tower of Animus after an argument with her mother. Worst time-out ever.
Warnings: Nothing so far.

I'm eighteen years old, Mother, I don't need a time-out! )
 
 
22 February 2014 @ 11:17 pm
Characters: Anyone. Everyone.
Setting: The few days after the event, throughout the Tower as you will.
Format: Mingle! Assign your own dates/locations/etc, tag yourself, do as you do.
Summary: Jason's dead. So are a lot of other people. Fallout and picking up the pieces.
Warnings: Discussion of death and cannibalism inevitable.

[Catch-all for events following the Event. Discuss Jason's death and its consequences, come back from the dead, party?, quiver in fear?, take a long, hot bath. Whatever it is you do, do it here.]
 
 
16 February 2014 @ 09:22 pm
Characters: [OU] Riku, [OU] Sora, [OU] Xion, [AU3] Riku and open to CR
Setting: over the first half of February, pre event
Format: Whatever!
Summary: Catch-all log for all and any post mirror-shenanigans
Warnings: KH spoilers, but otherwise this should be fine.

Inside of the sudden light I awaken // In the middle of the night  )
 
 
31 January 2014 @ 12:09 am
Characters: anyone who signed up to be hooked into the machine for the Recharge? event
Setting: a void
Format: party style
Summary: Those who chose to hook themselves up to the machine find themselves wandering around a void...
Warnings: standard Animus warnings; please put anything specific in subject lines of threads
 
 
18 January 2014 @ 10:50 pm
Characters: AU!Repliku/'Ri' and anyone; AU!Luke and anyone
Setting: Luke: Floors 51, 28, and various; Ri: 10, 100, 1
Format: I like action brackets, but I'll match prose
Summary: Luke tries on his new outfit and then decides to show it off, also practices music, Repliku tests his new non-film sword a bit and also tries his hand at drawing some more. Backdated to the first two weeks of January.
Warnings: none so far

Luke )

Repliku )
 
 
11 January 2014 @ 09:52 am
Characters: Link + open!
Setting: Dorm floor 1 and various other floors
Format: starting in prose, feel free to switch to brackets
Summary: Link arrives in the Tower and does a little exploring
Warnings: none so far

First thing's first. Have a look around. )