04 June 2014 @ 04:52 pm
Characters: open
Setting: floor 101/hidden floor; June 2
Format: action brackets, please
Summary: Something arrives.
Warnings: psychological horror, physical horror, violence

[The thing arrives on the twenty-third floor where no one is around to see it. But even if there was anyone except the retrieval units there, they would hardly have a chance to spot a single shadow, as the Tower pushes around and caresses the thing, hiding it away. The Tower ripples, then, and delivers the thing up and up, skipping floor after floor.

Floor one-hundred and one goes dark, and the glamour fails entirely. There's a thing lurking about in the darkness, approaching the way to the hidden floor. It can't be seen in this gloom, but it can be heard taking heavy, laden footsteps.]
 
 
27 April 2014 @ 06:16 pm
Characters: Riki and the infiltration team
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror

Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.

Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.

In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.
 
 
24 April 2014 @ 12:23 am
Characters: [OU] Xion, Excalibur, and whoever comes
Setting: Floor 101
Format: Whatever floats your boat
Summary: It's the night before the infiltration. People are plotting, discussing, and Xion has brought a Dream Eater so those who want to try to get a good night's sleep have a marginally higher chance of doing so. So in short it's a Tower-flavored sleepover. Bring your own pillows.
Warnings: Nothing in the top level. Will try to edit if anything changes but if something comes up in one of your threads make sure to add a warning in the subject line

======================

[Standard mingle post procedure. Make your top levels. Tag around. Have fun. Or not, this is Animus after all.

Notes will have been passed out and quiet discussion gone around by word of mouth, just saying that several people were spending the night in the hidden floor. Anybody who spoke to Xion would have been told that she's trying to figure out a way everybody can get a good night's sleep. You'll need to supply your own blankets and pillows but... hey, at least if you have trouble sleeping, you'll have company?

Note that any characters who sleep on the Hidden Floor, if they normally suffer from nightmares will likely have notably lessened or absent nightmares (up to your discretion) owing to the Dream Eater that Xion has brought with.]
 
 
Characters: Waver and/or anyone; this is meant to cover throughout the week starting from the 16th, and I'll add in prompts if any are needed!
Setting: Hidden floor: one prompt for Waver specifically and another for talking amongst your fellow potential infiltrators.
Format: Any
Summary: Waver has information to share and the populace has tactical espionage action to plan; this is also meant as an overall information-sharing/strategic planning mingle so have at it!
Warnings: Nothing yet.

fliege höher, laufe viel schneller )
 
 
27 March 2014 @ 10:43 am
Characters: Sheena [personal profile] ninjainviolet and Colette [personal profile] clumsyjesus
Setting: The cafeteria (with a chance of moving)--morning of the 23rd before the power goes out.
Format: It's all good.
Summary: Eating and some girl talk
Warnings: Probably none...except mild language from Sheena?


[Sheena sighs as she picks at her food. The chocolate chip pancakes had seemed like a good idea, but she just couldn't bring herself to eat them. She had so much on her mind right now that her stomach was refusing to cooperate.

She had seen people around her change, but had been unable to help them. There was no unicorn cure for them, so all she had been able to do was offer her presence as the only support she could provide. Her thoughts hadn't been too far from Colette thanks to these changes, but she hadn't been able to find the time to contact her or look for her. Now, though, things have settled down enough to where she can search for her friend and see if she's okay.

She also wants to talk to her about something.

But neither thing is going to happen if she doesn't get a move on, so with a purposeful stab of her fork, Sheena begins breaking apart her meal, unaware that her search may be over sooner than she thinks.]

 
 
25 March 2014 @ 09:11 am
Characters: any characters who were warped outside
Setting: outside
Format: any
Summary: The outcast residents arrive in the city that surrounds the Tower.
Warnings: psychological horror

The city appears on the horizon long before they reach it, of course--and it stretches and stretches and stretches, swallowing up the landscape until it's all that can be seen before them. And on a hill in the center lay the Tower, as if it were a monolith to be worshiped by an awestruck populace. But if that's the case, then the god has been abandoned: there is no one left alive to pay tribute.

But if that's the case, maybe it's the god who abandoned them first.

The city is dead, and its population has fallen like ash on the streets and buildings. The bodies are familiar ones to those who have seen their home worlds after being taken from it: corpses that do not decompose, with their insides pulled out through their mouths.

The city is sorted into ringed districts--while time is not on your side, you have to pass through each district anyway, so there's nothing saying you can't do a little exploring as long as you don't dawdle too long...
 
 
09 March 2014 @ 11:24 pm
Characters: Jade Curtiss and you! Plus a locked prompt to Fon Master Ion.
Setting: Floor 48 (graveyard), Floor Eighty-Eight (bar), Room 1-16 (Locked to Ion), early in the month.
Format: Tag in the format you like and I'll match it.
Summary: Backdated towards the beginning of the month. I meant to post this before but I have been ridic busy oh my god so many tags I haven't tagged back on I'M SORRY GUYS. Jade checks the monthly list of people who have "gone home" and finds two he knows well. A couple of open prompts, plus Jade checking up on Ion to make sure he's OK in light of this news.
Warnings: It's Jade and the topic of death and loss. Intense morbidity is sure to follow at some point, though that will be after a lot of cheerful evasiveness. For now, though, nothing in particular.


F48/Graveyard )


F88/Bar )


R1-16/Locked to Ion )
 
 
16 February 2014 @ 03:16 am
Heel  
Characters: open to characters who signed up for the Heel event
Setting: a familiar labyrinth
Format: any; party style
Summary: A game of hunters and prey.
Warnings: potential for violence, gore, angst, etc.

Event details are here. Please make sure to include the IC date and if your thread is open or closed in your subject lines. Please mark threads for any specific warnings.
 
 
31 January 2014 @ 12:09 am
Characters: anyone who signed up to be hooked into the machine for the Recharge? event
Setting: a void
Format: party style
Summary: Those who chose to hook themselves up to the machine find themselves wandering around a void...
Warnings: standard Animus warnings; please put anything specific in subject lines of threads
 
 
28 January 2014 @ 11:13 pm
Characters: Anybody and everybody
Setting: Floor 1, before noon
Summary: Riki's offered a way to help keep the Tower powered a little longer. Obviously this is going to cause a lot of discussion and debate so let's CONSOLIDATE
Warnings: Nothing as of yet. Possibly eventually, so keep an eye on subject lines and I 'll try to change to reflect any developments

[No doubt Riki's announcement would be polarizing, but the instructions themselves were clear: Floor 1 at noon if you want to help out. And if you want to meet people, try to talk them in or out of it? Or hell, maybe even just talk about the revelation on who is behind those explosions? Well, this is as good a place as any for that too.

Just remember to be careful near the staircase]
 
 
22 December 2013 @ 01:54 pm
Characters: Jason, open
Setting: starting on floor 23 and moving downward
Format: action
Summary: Jason arrives, and he's not happy. Zo has promised his help, but he can't come right away, and he won't strike any direct attacks. It will be up to the characters involved to do what they can.
Warnings: gore and violence

[Jason pulls himself up out of the void with arms much too long and strong to support his odd body, so similar to that of the smaller plague doctors who crawl out and about. The glamour seems to fail around him in an approximate five meter radius. Even with his inhuman face, the human eyes that stare out are cold and furious. Countless scalpels line his six arms, glittering and ready to be yanked out.]

I can't stand interruptions, you know.

[Jason's voice is undoubtedly his, but there's something twisted and odd about its tone with the glamour removed.

He begins to rapidly descend the Tower staircase.]
 
 
16 December 2013 @ 08:42 am
Characters: Aria (R-037), open
Setting: infirmary all week
Format: action preferred
Summary: Aria is open to speak to the residents of the Tower, if they would like to.
Warnings: potential horror event warnings; for now nothing though
Note: Please specify the date you are visiting Aria in your subject header.

[The infirmary swarms with retrieval units and worker units, all of whom have chipped collars. Most of them seem busy with one task or another, but a few are free enough to direct anyone who asks to speak to Aria to the woman in question. She's converted one of the examination rooms into something of an office, albeit a sparse one. She looks nervous and a little tired, but excited all the same. Her office is guarded by four retrieval units--attacking her here would be a bad idea, even setting aside the fact that Aria is a retrieval unit herself.

She seems happy to see anyone who walks in, though.]
 
 
 
06 December 2013 @ 10:48 pm
[Characters]: Jade Curtiss, OPEN
[Setting]: Room 1-06, Floor 5, 19, 45, Cafeteria.
[Format]: Prose to begin, but I'll follow your lead if there's something else you prefer.
[Summary]: Jade's arrival in the Tower and what he finds there.
[Warnings]: Mild creepiness on Floor 45 but nothing more than that. Yet.
[Edit]: I had Jade looking up information on the Tower on Floor 19. Someone gave me a head's up that there aren't any texts about the Tower itself in the libraries, which is mentioned in the desc for Floor 3 but not 19, which is what I focused on. That's my bad, and it's been fixed. Sorry!

- Room 1-06 - )

-------

- Floor 5 - )

-------

- Floor 19 - )

-------

- Floor 45 - )

-------

- Cafeteria - )
 
 
Characters: OPEN
Setting: 4th Floor lounge
Format: Anything and everything
Summary: A meeting to put together the pieces all of the characters got during 1369
Warnings: Mention and discussion some of the contents of the visions from 1369, which include disturbing and even gruesome content.

But at least it's not as bad as a spilled milk puzzle. Hopefully. )
 
 
25 November 2013 @ 02:34 am
1369  
Characters: Anyone coming to Zo's carnival
Setting: Cafeteria; please specify the date and location in the carnival in your subject header!
Format: Anything
Summary: Zo has set up a carnival for the residents, but it's not meant to last. Anyone wandering after the bombs go off might see things they never wanted to see...
Warnings: Psychological and body horror
Note: Characters entering the carnival from the 27th to the 30th will experience visions! Please refer to the info post for details and reply to this thread if your character enters the carnival during these days.

1369 )
 
 
07 November 2013 @ 11:45 am
 
Characters: Anyone and everyone
Setting: Cafeteria, Noon, Nov 7th
Format: Anything
Summary: A party/discussion mingle after calling a meeting of the residents.
Warnings: tba


The anonymous post on the network was an invitation to gather, discuss and share information. Maybe they would get incredibly lucky and get to the bottom of things, such as who was behind the bombings or the strange things that went on during Quarantine.

Someone has been at work down here in the dining hall, moving the tables around to create a space in the middle in case people felt like dancing. Most of the chairs are around the outside and facing the middle, for everyone to see each other better. There was another space and some chairs for musicians, and a couple of the larger tables were set up with a large buffet of normal cafeteria food (because Zo wasn't likely to poison them) and resident prepared dishes, both clearly marked.

Of course, there was always the oatmeal.

[ooc: Feel free to make your own threads and subthreads!]
 
 
12 October 2013 @ 02:05 am
 
Characters: Zelos and his hunnies everyone!
Setting: Cafeteria, Floor 4, Floor 82, and Room 2-16
Format: Brackets, but will match
Summary: The Great Zelos arrives.
Warnings: None, except being a huge flirt.
Read more... )