Animus Moderators (
animusmods) wrote in
towerofanimus2014-04-27 06:16 pm
Ex Machina; Infiltration
Characters: Riki and the infiltration team
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror
Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.
Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.
In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.
Setting: administrative levels
Format: any
Summary: Riki's efforts must be sabotaged. Stealth is the name of the game and time is of the essence.
Warnings: psychological horror
Though the chipped unit does not follow, he sees to it that the team advances the rest of the way. At the end of the lit corridor is a set of double doors, heavy-duty polished metal with small windows set into each one.
Through the windows, a massive machine is visible, connected to thousands of holographic screens that are hard to make out at the speed at which they're being manipulated. The machine sits in the center of the room and is networked to four elaborate terminals stationed along the walls via a complex tangle of panels, wires, and towers. Each of these terminals controls its own set of floating screens; the sheer amount of holographic monitors in the room is disorienting, and really, it's hard to tell what's connected to what.
In the chair in the middle of the enormous set-up is Riki, maneuvering all of the screens with the same ease with which most people breathe. His back is to the doors that lead into the room, and for the moment, he is utterly engrossed in his work.

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"That was... less unpleasant than expected." He frees his hand from Zelda's grip in order to wrap it hesitantly around her shoulders and help steady her.
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"We should be ready to go as soon as you're done," she says, sounding a lot more confident than she feels, "Maybe... make sure the path is clear."
Because for all they know they may need to run, and the last thing they need is their escape route cut off.
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If it's something immune to physical attacks again, however, I can only serve as a distraction."
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He looks stern, but then, he always does. The Angel of death, the grey angel, the witness to true history, here to see one last thing done, before the end.
And his green brother, standing shoulder to shoulder with him now, hefting a ghostly weapon at his side.
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She covers her eyes with one hand a moment later. "Looks like we've gone from one extreme to the other. Thanks for that, Riki, since I'm sure you're listening."
It's hard to see it under her hand, but she's rolling her eyes.
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"Should we turn them off again?" she calls over towards the retrieval unit at the computer.
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So, she addresses the room at large.
"Hey, everyone! If you have a weapon that can't do elemental damage, but only physical, let me know! I have the ability to briefly add that sort of thing to any weapon!"
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Rubbing a hand over his forehead, he takes a deep breath. "Yeah, someone should. I could go check out the escape route. Cu, can ya summon your spear again?"
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He flutters off of Asch and takes a lap around the room, checking to see if he spots anything weird.
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"I think we should at least look at the computers. If they're turning back on, that can't be good news." He then turns to Sheena. "And just what kind of 'things' are you talking about?"
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The whole room shimmers with film and electrical pulses suddenly.
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"Sorry. I'll be more careful next time. And you keep on being careful too. Dee's gonna be worried if you don't make it back either."
He frowns as he hears the question about his Gae Bolg. It had been snapped by that monster which almost killed him, but he hadn't felt its destruction. It was part of him--if it was destroyed permanently, he would know.
"...I'll try."
He mutters, holding his hand out and willing his spear into existence. With a flash of red light, it appears in his hand again.
"Whoa, I guess I still can."
...And just in time for something big to happen, it seems.
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"Should we try to shut them down again, or is it better to remain near you, to guard you?"
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"'Things?' Oh! I can use Seals to add an element to someone's weapon. You know like Fire, Ice, Light. That sort of thing."
She's about to say more when things start happening, and she immediately takes a battle stance.
"What's going on?" she asks the retrieval unit.
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He gestures to the area beneath one of the terminals where there's a bolted on plate.
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"You heard 'em!" He yells, and starts examining the bolted plate for the best way to get it up.
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"Well, there's only one way to find out."
Squinting, he slips over to the plate, attempting to pry up one of the corners with his Key.
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And then her swords melt.
"...Well that's not good."
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Damn. This isn't good. And there's the humming from the walls that causes her to look around sharply. What's going to happen now?
"Be on guard."
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She has a bad feeling the plate and the humming are connected and the sooner they get it off, the sooner the humming will stop.
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... it's dumb and it probably won't have any effect at all, but, remembering the door earlier and all the times she's used and seen it used before, she reaches out and taps the plate twice with her Keyblade.
It was worth a shot, and wouldn't take more than a few seconds.
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DYNAMIC ENTRY
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rng says she has just enough magic left
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