Animus Moderators
01 February 2012 @ 01:00 am
As the chosen residents approach the elevator, two retrieval units will be waiting to hand out a sheet of paper to each person. These sheets of paper contain the instructions for their game, as well as a number placing them in one of four groups. The groups will be called one by one into the elevator and, after a long ride down, will be released into an empty version of the Tower identical to the one they just left, with two differences: in place of the countless dormitory rooms are just enough rooms for each group member to occupy one, and each door is made of wood. Inside each room is a candle, a knife that will cut the skin of the person wielding it and nothing else, a blank piece of paper, a book of matches, and a container of salt. Once in their rooms, they are to begin The Midnight Game.

Midnight Game Instructions )

Groups )
 
 
Eridan Ampora
01 February 2012 @ 09:59 pm
 
Characters: Willow Rosenberg and AU7 Eridan Ampora
Setting: Floor 25 - the meadow
Format: Action
Summary: Eridan's got a little something to give Willow
Warnings: Cavity-inducing cute

[Eridan sits on a rise on the meadow, fidgeting as he waits for Willow. He has something burning a hole in his pocket, a little trinket he's spent the last several days working feverishly over. He's quite proud of it, but nervous about the reception it will get. Will it be good enough? Will it offend Willow in some way?

But he's determined to give it to her. He just has to hope that nothing horrible happens before he can do it. The last time he waited for Willow, he got attacked by the Grand Highblood Subjugglator and nearly died. Of course, they also became matesprits that day, so it could have been worse]