Characters: LOTS OF PEOPLE just look at the tags, gosh. Start your own threads, hop into others, and generally be free with your tagging decisions.
Setting: Floor 4, the one with the big glass windows and lots of couches.
Format: Action tags!
Summary: Clearly what the tower needs right now is a party, and Willow and Aradia have thrown one.
Warnings: Nada. Good clean fun.
[It's never exactly a clear day around this floor of the tower, but the billowing clouds outside the floor-to-ceiling glass windows are maybe a bit lighter and fluffier. There's a positive atmosphere spread across the whole level, mostly from the colorful lights sprinkled here and there, magical in nature and of all different colors. They glow like small fairies.
But the biggest pieces in the room are the couches and armchairs, strategically laid out in different circles, with tables in the center. Snacks and drinks stolen from the kitchen are on the tables, so nothing too spectacular-- but there are several batches of baked goods that Willow's made, cookies and brownies and so on. There's also some board games and decks of cards placed here and there, the obvious Earth ones included and some not so obvious other ones that she hadn't recognized.
Anyone who wants to is welcome to show up, whether invited or not, whether they know Willow or Aradia or not. Fun is going to be had, darn it. However, everyone on the floor, just for today, is privy to an anti-violence ward that will prevent any motions toward violence from completing. A punch won't land, psychic powers mysteriously won't do anything if they try to cause harm, and so on. As the tower is not fond of being affected in any way, this is an effect the characters have put on them from crossing the threshold from the stairwell, and it will be automatically removed when they leave. It is not noticeable unless they try something or are particularly sensitive to magic.
It also won't last forever, so if you really want to get into a fight, do it while the party's winding down. Willow's wards are good but they aren't up to altering-the-tower-without-major-consequences level, and she's made them mild enough to wear off on their own after several hours.
You're really here to have fun, though, right? You knew where to go because of the network post.]
Setting: Floor 4, the one with the big glass windows and lots of couches.
Format: Action tags!
Summary: Clearly what the tower needs right now is a party, and Willow and Aradia have thrown one.
Warnings: Nada. Good clean fun.
[It's never exactly a clear day around this floor of the tower, but the billowing clouds outside the floor-to-ceiling glass windows are maybe a bit lighter and fluffier. There's a positive atmosphere spread across the whole level, mostly from the colorful lights sprinkled here and there, magical in nature and of all different colors. They glow like small fairies.
But the biggest pieces in the room are the couches and armchairs, strategically laid out in different circles, with tables in the center. Snacks and drinks stolen from the kitchen are on the tables, so nothing too spectacular-- but there are several batches of baked goods that Willow's made, cookies and brownies and so on. There's also some board games and decks of cards placed here and there, the obvious Earth ones included and some not so obvious other ones that she hadn't recognized.
Anyone who wants to is welcome to show up, whether invited or not, whether they know Willow or Aradia or not. Fun is going to be had, darn it. However, everyone on the floor, just for today, is privy to an anti-violence ward that will prevent any motions toward violence from completing. A punch won't land, psychic powers mysteriously won't do anything if they try to cause harm, and so on. As the tower is not fond of being affected in any way, this is an effect the characters have put on them from crossing the threshold from the stairwell, and it will be automatically removed when they leave. It is not noticeable unless they try something or are particularly sensitive to magic.
It also won't last forever, so if you really want to get into a fight, do it while the party's winding down. Willow's wards are good but they aren't up to altering-the-tower-without-major-consequences level, and she's made them mild enough to wear off on their own after several hours.
You're really here to have fun, though, right? You knew where to go because of the network post.]
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