Characters: open to all
Setting: infirmary; around the Tower in general
Format: party-style all week; please note the date your post is taking place in the subject line
Summary: The results of the collar boycott slowly become clear...
Warnings: standard Tower warnings
Note: You may NPC your own retrieval units.
The results don't begin to become clear until Tuesday--Monday passes more or less without incident, except for the number of orange-collared residents who miss their checks. And on Tuesday, the retrieval units are out to search for them. It doesn't seem like they were meant to recover so many, though: a clever resident will be able to avoid their retrieval unit entirely. And so, some oranges continue to have escaped their collar checkup today.
It's worse on Wednesday. Retrieval units are out and about again, but this time to try and search for the yellow-collared residents who skipped the day before. No orange-collared residents are searched out at all, and even then there seems to be enough confusion in the programming of the retrieval units any boycotting yellows can run off and hide if they're careful about it.
By the time Thursday arrives, there's a general, obvious level of confusion in the retrieval units' retrieval programming. They were obviously not programmed to be searching for so many colors at once. Some residents may find themselves being dragged in for a second collar check this week, even if they went to theirs, and the infirmary seems to be working at double time. No one even bothers to search for the two wayward greens.
By Friday the retrieval units are out in a number that seems more fitting for a small militia than anything else. Still, they seem more intent on tracking down the greens--their programming still telling them to retrieve those who were missed the day before--but they don't seem to know which greens they're looking for. Anyone with a green collar may be dragged in for a collar check, possibly multiple times today.
Saturday is chaos in the infirmary. The retrieval units seem to have entirely lost sight of who they're actually searching for, and anyone brought into the checkup room will be able to see how messy and confused it looks, with no real time to clean it and orange through violet collar fluid all lined up at once where normally only the color of the day and of the day before would be out at all. Again people may be brought in for multiple checks while those intent on evading capture can remain elusive.
But Sunday--on Sunday the entire process breaks down. There's too much volume for the retrieval units to handle, and they scatter about in a strange catch and release program, dragging anyone they catch to random places around the Tower before letting them go. They don't seem to be entirely certain of what they're supposed to be doing.
Something else happens on Sunday, as well...
Setting: infirmary; around the Tower in general
Format: party-style all week; please note the date your post is taking place in the subject line
Summary: The results of the collar boycott slowly become clear...
Warnings: standard Tower warnings
Note: You may NPC your own retrieval units.
The results don't begin to become clear until Tuesday--Monday passes more or less without incident, except for the number of orange-collared residents who miss their checks. And on Tuesday, the retrieval units are out to search for them. It doesn't seem like they were meant to recover so many, though: a clever resident will be able to avoid their retrieval unit entirely. And so, some oranges continue to have escaped their collar checkup today.
It's worse on Wednesday. Retrieval units are out and about again, but this time to try and search for the yellow-collared residents who skipped the day before. No orange-collared residents are searched out at all, and even then there seems to be enough confusion in the programming of the retrieval units any boycotting yellows can run off and hide if they're careful about it.
By the time Thursday arrives, there's a general, obvious level of confusion in the retrieval units' retrieval programming. They were obviously not programmed to be searching for so many colors at once. Some residents may find themselves being dragged in for a second collar check this week, even if they went to theirs, and the infirmary seems to be working at double time. No one even bothers to search for the two wayward greens.
By Friday the retrieval units are out in a number that seems more fitting for a small militia than anything else. Still, they seem more intent on tracking down the greens--their programming still telling them to retrieve those who were missed the day before--but they don't seem to know which greens they're looking for. Anyone with a green collar may be dragged in for a collar check, possibly multiple times today.
Saturday is chaos in the infirmary. The retrieval units seem to have entirely lost sight of who they're actually searching for, and anyone brought into the checkup room will be able to see how messy and confused it looks, with no real time to clean it and orange through violet collar fluid all lined up at once where normally only the color of the day and of the day before would be out at all. Again people may be brought in for multiple checks while those intent on evading capture can remain elusive.
But Sunday--on Sunday the entire process breaks down. There's too much volume for the retrieval units to handle, and they scatter about in a strange catch and release program, dragging anyone they catch to random places around the Tower before letting them go. They don't seem to be entirely certain of what they're supposed to be doing.
Something else happens on Sunday, as well...
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