13 August 2012 @ 01:01 pm
Characters: EVERYONE
Summary: The tower is shaking and something wicked this way comes...Use this log for all evacuation purposes.

[There so little time and so much to do. Now's the time to spring into action!

((OOC - Set up evacuation logs, rescue attempts, etc. If you can, make sure you mark down the time of when a specific thread is happening due to the events unfolding.


August 13, 1:40PM EST - All superhuman powers nearly nullified; technologically based powers halved in power. Monsters currently flooding upper levels, lowest levels not yet entirely infested.

August 14, 3:45AM EST - Powers return, but are unstable; they flicker in and out and the strength varies wildly. It's hard to tell if you'll get a full-strength blast or next to nothing.

August 14, 12:20PM EST - The Tower has been completely swarmed with monsters down to the Eighteenth floor. Powers are more stable now, although there may be occasional flickering of ability.

The monsters are tearing up floor thirty-three, ruining the farmland and anything growing on it. The monsters are smashing everything in floor twenty-seven, which makes for a lot of broken glass and mixing chemicals that probably shouldn't be so carelessly combined.

August 15, 9:10PM - Powers have returned reliably, though the actual power is now a bit unstable, with the lights prone to flickering. Anyone who has died will now begin to revive in the infirmary, which is guarded by a swarm of retrieval units. This is the first time the actual returning process can be seen--one retrieval unit appears from a cramped elevator and deposits the unconscious, previously dead person on one of the beds. They revive soon after, with the appropriate amount of sleep paralysis.

The monsters have swarmed down to floor five. They are ruining everything in the workshop not bolted down and some things that are. CDs, DVDs, and televisions are being smashed in the media room.

August 18, 1:30PM - The remaining monsters have been eliminated.))]
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11 August 2011 @ 06:56 pm
Characters: Nagi, and YOUR MOM!
Setting: Floor Six, the forest, by the staircase going to Floor Seven.
Format: Matching you, bby. ;]
Summary: Nagi is way, way too conditioned to handling chaos. Pixie is not happy.
Warnings: CALMNESS? Also a small fire in a forest, aaaahhhhh.

This is pratically a vacation for her. )
21 July 2011 @ 04:30 pm
Characters: Cornet and all of you other folks!
Setting: The dorm levels.
Format: [I like using these for action!] And this for talking!
Summary: Acclimating to the terrain and alienating people with music in one easy step.
Warnings: Nothing to start.

[You might be wondering what Cornet has been up to. There are a myriad of possible answers to that question, most of them a variant on 'weird jRPG protagonist stuff,' like checking every semi-interesting object for hidden goodies. The little disasters such snooping can bring you here in Animus have taught her to curb those habits, sort of.
She's not quite settled in to this unsettling place, but she's ready to be social! Social, in Cornet's case, involves snooping around high-traffic areas while humming a jaunty tune. It's kind of repetitive. It will probably really annoy you. She's not doing it on purpose, promise.
If she spots you, prepare to be associated!]
Current Mood: curious
20 July 2011 @ 05:57 am
Characters: Shoutarou and YOU.
Setting: Cafeteria, Dorms, or somewhere in between, including stairwells.
Format: Starting prose, but cool with matching.
Summary: After his run-in with Mistress 9, Shoutarou seeks painkillers and ice for the killer bruise he's gonna be hosting for a bit. Why do the infirmary and cafeteria have to be so far from the dorms?
Warnings: Nothing to start.

Badges of Manhood Have A Hefty Price )