29 April 2012 @ 06:26 pm
 
Characters: Naga the Serpent and whoever's unlucky enough to meet her!
Setting: Room 2-07
Format: Prose, but I'm fine with it changing
Summary: Naga wakes up for the first time in the tower. Unlike most people, though, she's taking the idea of suddenly waking up in a strange tower surprisingly well.
Warnings: Naga being Naga.

The serpent awakens )
 
 
19 April 2012 @ 02:19 pm
Characters: AU!Zelda and Linebeck
Setting: Meadow floor!
Format: Action because I'm still lazy.
Summary: Zelda promised to take her new friend on a relaxing picnic a while ago, so she's going to keep up that promise!! Shenanigans ensue.
Warning: Is Linebeck a warning

I swear I am done posting now )
 
 
04 April 2012 @ 01:36 am
Characters: Terra and YOU!
Setting: Floor 25 - MEADOW!
Format: Action preferred, but I'll follow you!
Summary: Terra is training to distract himself from his thoughts. BOTHER HIM. Receive big bro. ???? PROFIT!
Warnings: Xehanort will be in this. WHAT MORE DO YOU NEED.


nothing scares me anymore )
 
 
28 March 2012 @ 06:18 am
Characters: Nepeta Leijon (OU) and open!
Setting: Around room 2-07 and the dormitories.
Format: Action preferred, but I can go either way.
Summary: Nepeta's new to the tower, so time to look around.
Warnings: Mentions of death, probably not much else.

definitely not what she expected )
 
 
27 March 2012 @ 03:26 pm
Characters: LOTS OF PEOPLE just look at the tags, gosh. Start your own threads, hop into others, and generally be free with your tagging decisions.
Setting: Floor 4, the one with the big glass windows and lots of couches.
Format: Action tags!
Summary: Clearly what the tower needs right now is a party, and Willow and Aradia have thrown one.
Warnings: Nada. Good clean fun.

[It's never exactly a clear day around this floor of the tower, but the billowing clouds outside the floor-to-ceiling glass windows are maybe a bit lighter and fluffier. There's a positive atmosphere spread across the whole level, mostly from the colorful lights sprinkled here and there, magical in nature and of all different colors. They glow like small fairies.

But the biggest pieces in the room are the couches and armchairs, strategically laid out in different circles, with tables in the center. Snacks and drinks stolen from the kitchen are on the tables, so nothing too spectacular-- but there are several batches of baked goods that Willow's made, cookies and brownies and so on. There's also some board games and decks of cards placed here and there, the obvious Earth ones included and some not so obvious other ones that she hadn't recognized.

Anyone who wants to is welcome to show up, whether invited or not, whether they know Willow or Aradia or not. Fun is going to be had, darn it. However, everyone on the floor, just for today, is privy to an anti-violence ward that will prevent any motions toward violence from completing. A punch won't land, psychic powers mysteriously won't do anything if they try to cause harm, and so on. As the tower is not fond of being affected in any way, this is an effect the characters have put on them from crossing the threshold from the stairwell, and it will be automatically removed when they leave. It is not noticeable unless they try something or are particularly sensitive to magic.

It also won't last forever, so if you really want to get into a fight, do it while the party's winding down. Willow's wards are good but they aren't up to altering-the-tower-without-major-consequences level, and she's made them mild enough to wear off on their own after several hours.

You're really here to have fun, though, right? You knew where to go because of the network post.]
 
 
21 March 2012 @ 03:58 am
Characters: AU!Link (OoT) ([personal profile] ocariness), Samus, and (eventually) AU!OoT Zelda, and whoever!!
Setting: 1) Meadow Floor (floor 25) (locked to Samus), 2) Infirmary. Set after this thread.
Format: ACTION PLEASE I cannot prose. At. All.
Summary: Link just got the shit beat out of her them by AU!OoT Zelda who thought they were an evil jerk. Seriously wounded, she escaped using Farore's Wind. She's later helped by Samus to the infirmary where she doesn't (luckily!!!) die.
Warnings: Uh... lots of blood, BAD injuries (the damage: one arrow lodged in their left eye and skull, a cut under their left eye, full body burns, scrapes, bruises, a not TOO deep stomach wound from a blade, a dislocated shoulder, annnd lots of trauma.), possibly eyeball gore? Angst. Anything else TBA.

1) LOCKED TO SAMUS ARAN;; )

2) OPEN;; )
 
 
Current Mood: tired
 
 
20 March 2012 @ 05:43 am
 
Characters: Majora and YOU!
Setting: Dorm 1-13, the cafeteria and the aquarium
Format: Commentspam preferred, but I'll do prose!
Summary: Majora has woken up in the tower.
Warnings: Majora being Majora

Let's dance! )
 
 
19 March 2012 @ 08:38 pm
01  
Characters: Vivi Nefertari and EVERYONE
Setting: Starting out on the second floor but then anywhere and everywhere
Format: I'll match whatever you want.
Summary: Vivi's arrival is less than composed.
Warnings: So G it hurts.

Read more... )
 
 
18 March 2012 @ 07:00 pm
Characters: (AU) Zelda, and you guys!
Setting: The Meadow Floor and the Forest Floor.
Format: Action preferably, ahaha.;
Summary: Zelda's already gotten over waking up, and now seems to have settled in... mostly.
Warnings: Time shenanigans.

Time shenanigans everywhere. )