Nue "I have only one friend" Houjuu
17 July 2013 @ 12:39 am
Characters: Nue Houjuu and OPEN
Setting: NIGHTTIME. Any floor. Every floor.
Format: Brackets preferred.
Summary: Nighttime is for monsters, and Nue fancies herself a fearsome one.
Warnings: Might be some violence and/or death in here!
Notes: The tl;dr version of this is that Nue is using her Seeds of Unknown Form to frighten people. Given the nature of this post, I am absolutely okay with other characters attacking and even killing her! However, there's only so many times Nue would allow herself to be hurt or killed playing the same game, so if you would like to have your character do so, please contact me by PM/Plurk/AIM first. Thanks!

This post is also open for non-violent stalking of characters Nue thinks are ~interesting~. You probably know who you are.

Read more... )
 
 
circuitsTremor ♐ Equius Zahhak
Characters: Equius Zahhak and YOU YOU YOU!
Setting: Media room.
Format: Whichever.
Summary: It's not often that Equius goes to the media room all by himself; he doesn't really care enough about most forms of media to head down there. But sometimes, you just get the irresistible urge to play some good ol' violent video games... or, in this case, good ol' non-violent video games, because guess who's playing a knock-off of Animal Crossing: City Folk.
Warnings: Pretty much none.

i know, it's hard to conceive! )

 
 
Animus Moderators
17 July 2013 @ 04:50 pm
Characters: open to all
Setting: infirmary; around the Tower in general
Format: party-style all week; please note the date your post is taking place in the subject line
Summary: The results of the collar boycott slowly become clear...
Warnings: standard Tower warnings
Note: You may NPC your own retrieval units.

The results don't begin to become clear until Tuesday--Monday passes more or less without incident, except for the number of orange-collared residents who miss their checks. And on Tuesday, the retrieval units are out to search for them. It doesn't seem like they were meant to recover so many, though: a clever resident will be able to avoid their retrieval unit entirely. And so, some oranges continue to have escaped their collar checkup today.

It's worse on Wednesday. Retrieval units are out and about again, but this time to try and search for the yellow-collared residents who skipped the day before. No orange-collared residents are searched out at all, and even then there seems to be enough confusion in the programming of the retrieval units any boycotting yellows can run off and hide if they're careful about it.

By the time Thursday arrives, there's a general, obvious level of confusion in the retrieval units' retrieval programming. They were obviously not programmed to be searching for so many colors at once. Some residents may find themselves being dragged in for a second collar check this week, even if they went to theirs, and the infirmary seems to be working at double time. No one even bothers to search for the two wayward greens.

By Friday the retrieval units are out in a number that seems more fitting for a small militia than anything else. Still, they seem more intent on tracking down the greens--their programming still telling them to retrieve those who were missed the day before--but they don't seem to know which greens they're looking for. Anyone with a green collar may be dragged in for a collar check, possibly multiple times today.

Saturday is chaos in the infirmary. The retrieval units seem to have entirely lost sight of who they're actually searching for, and anyone brought into the checkup room will be able to see how messy and confused it looks, with no real time to clean it and orange through violet collar fluid all lined up at once where normally only the color of the day and of the day before would be out at all. Again people may be brought in for multiple checks while those intent on evading capture can remain elusive.

But Sunday--on Sunday the entire process breaks down. There's too much volume for the retrieval units to handle, and they scatter about in a strange catch and release program, dragging anyone they catch to random places around the Tower before letting them go. They don't seem to be entirely certain of what they're supposed to be doing.

Something else happens on Sunday, as well...
 
 
Sheba | Child of the Gods
Characters: Sheba and... wait for it... YOU! And also closed threads for Asch, Saturos, and Xion.
Setting: The music room and the restaurant for open prompts, and the library, the dorms, and floor 52 for closed prompts!
Format: Brackets because I am too tired to prose at the moment that I'm writing this. But I can switch if you want!
Summary: First, Sheba deals with some fallout regarding a castmate's arrival. Next, she gets distracted by music. Then, she gets hungry and goes on a quest for restaurant food.
Warnings: She's toned down her mind reading by a lot, but may try and peek at your character's thoughts if they say something that makes her curious. It's up to you if she succeeds in finding anything, though! Also, the last prompt may involve character injury or death. c:

better off against worse for the wear )